#love the game!! love the game very much!!! terrified of most of the players
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i beg your unbelievable pardon
[image description: an etsy listing for a cross stitch pattern of astarion’s back scars, listed as “funny cross stitch pattern.” end description]
#shrieks. FUNNY?#ARE WE SURE?#there’s nonsense seo optimization and there’s THIS. good GOD#anyway staggers back in from the etsy cross stitch listings half dead because 90% of them are vamp boy themed#and all the beautiful druid man options are s*xy! being an ace h/alsin fan is a nightmare#aster chat#I don’t know what I was hoping for when I searched for cross stitch patterns related to the game in question but I guess i expected a LITTLE#more variety#also also sorry for all the nicknames and censoring i do not want to be perceived by the game’s fandom at large. i was never here#I’ve never been part of a video game fandom and i am frankly not looking to start now#love the game!! love the game very much!!! terrified of most of the players
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My (spoiler-free) thoughts on Dragon Age: The Veilguard
The review embargo has lifted and I can officially say that I've played through Dragon Age: The Veilguard early!
Here are my spoiler-free thoughts and personal opinions on the overall gameplay experience:
Narrative:
Rook's dialogue and decisions impact SO MUCH of the game, and come into play later on. From companions remembering your beverage preferences, to whether someone you spared shows up later to help or harm you, it feels like the game is paying attention and that you matter.
The stakes are unbelievably high. The Evanuris are utterly terrifying villains, in ways that Corypheus wasn’t. You really feel the magnitude of their power on a personal level as well as a worldwide level.
Whatever your thoughts on him, Solas is FUN as a character. He’s fun to talk to, fun to talk strategy with, fun to rile up and verbally spar with and fun to grudgingly ally with. Now that he can drop his former act and appear to you as the Dread Wolf, and you get to see his memories, you and he team get to decide how to utilise his knowledge and how far your trust extends.
The setup and payoff of the story beats are absolutely superb. The emotional turmoil as a player of being ensnared by things that was foreshadowed earlier in the game is utterly exquisite. Every thread of the larger tapestry has been woven with so much love by the writing team, and every character’s arc tie into the larger story in interesting ways.
The characters feel like they have full lives outside of the player character. You frequently go exploring their home turf and can meet their friends and family. They interact with each other on their own and move about the Lighthouse to spend time together, leave notes for each other, and talk about each other even when the other isn’t there. The team feels like they all really care about each other as well as you.
You can tell what your approval rating is with characters, but if you want to romance them you have to put some thought into it. Interactions and world events besides the heart on the dialogue wheel influence their attraction to you.
Gameplay:
The combat is very engaging, and I enjoyed how unique all the enemies were.
Abilities in the skill tree can be refunded so you can redirect to a different specialization, which is really handy if you’re indecisive and overwhelmed at first (like I get when choosing abilities). Most companions can get healing abilities no matter what class, so you don’t have to worry about balancing your rogues/mages/warriors (most of the time).
Climbing, balancing on ledges, using ziplines and sliding down slopes made environments feel more immersive. Additionally I like how each companion has unique abilities that let them interact with the world (fixing mechanisms, breathing fire, summoning bridges from the Fade, etc), and learning their abilities alongside them helps you grow closer.
The wayfinder light makes everything feel streamlined, so it's way harder to get lost while exploring an area. I hardly had to look at the mini map at all, and usually I’m glued to it! This meant I could actually look around at the beautiful environments and appreciate how lively they were, even without NPCs.
The upgrade system is far less overwhelming than in Inquisition; there are a finite amount of weapons/armour/accessories to be found, which are designed for each specific character like in DA:O and DA:2. There's also no longer crafting from scratch. If you loot an item you already have, it automatically upgrades the single item rather than giving you duplicates.
You know that frustration of coming across higher-level armour that just isn’t as flattering as your current one? Not to worry, you can collect “appearances” which you can toggle on as the visual for the armour while still retaining the benefits of the original.
I cannot stress enough how simple and easy to use the inventory is. It's heavenly.
Using the shops of specific cities increases your reputation within those cities, which is a good incentive to explore and use the shops. I usually hate in-world shopping but here it was simple, and thinking about it tactically worked pretty well.
Quests sometimes reach a point where you can't continue at your current place in the story, and must return to in later acts. When re-exploring familiar areas, everything feeling big enough to be fresh with each visit, and new loot and codex entires appear.
Edit: something I forgot to mention. In character creator, you get to make your Inquisitor after you make Rook. The build menus are all the same, so manage your energy accordingly for doing it all again immediately after for your Inky. I spent an hour and a half building my Rook and wanted to get right to playing, and had to re-wire my brain a bit to be patient and keep going with the CC. (Seeing my Inquisitor with new graphics was awesome though).
A couple little things I appreciated:
The control sounds are very pleasing. From the whoosh of opening the combat wheel to the clinking of upgrades to the subtle whir of holding the decision button, they're a nice touch.
If companions are interrupted in conversation by combat, they resume it afterwards with a "what were you saying before?".
Photo mode is so fun to play with, and you can adjust blur/brightness/lens/depth within the scene. You can also toggle on and off the visibility of your Rook, your party, NPCs and enemies!
Assan learns new interaction tricks at the Lighthouse as the game goes on.
Nitpicks:
Overall I had an incredibly positive experience. The gripes I had were tiny things like:
I genuinely like the new art style of the game as a whole. However, the blurriness of some of the features in contrast with some elements being very crisp was distracting.
When trying to sell valuables for faction points without using Sell All, it takes quite a long time to count up all the individual sales, and it isn't a live counter. So it's kind of annoying if you get +3 points for each item you sell, need 150 points to get the next tier of items, and over 10K worth of valuables that you want to sell to other factions.
If you do lots of quests without returning to the Lighthouse often, occasionally companions at the Lighthouse will have dialogue pertaining to the quests you've just finished as if you haven't done them.
You can pet the dogs and cats in the cities, but Rook turns their back to the camera to do it and it blocks most of the action unless you rotate quickly.
Gender stuff:
I was incredibly moved that not only can Rook be trans/nonbinary in the character creator if you so choose, but they get options to feel differently about their identity and journey, and it impacts their dialogue and how they relate to other characters! To access this make sure to interact with Varric's Mirror in your room in the Lighthouse. There are many conversation options throughout the game to discuss your identity with other characters, or relate your change of self to other situations. Crucially, it comes up when entering a romance and you have to communicate with your partner about it, which I never even THOUGHT of including in a game because it seemed impossible to even allow trans main characters to begin with.
There are also multiple trans and nonbinary characters throughout Thedas. What I found the most realistic was that just like in life, it is a consistent presence in any character's life, and comes up in conversation more than once. I have never seen a game this forthcoming and open about the topic of transitioning, and it was so validating.
Final thoughts:
I adore the other games in the franchise. Something about The Veilguard affected me in a way no other game has. I cried multiple times while playing this game, both from joy and sadness. What struck me most is that the people who worked on this game REALLY listened to feedback from previous games, and were very set on making a piece of art that meant something to people. Even during the last few years of me testing the game, things have been adjusted and changed in direct response to our reactions and suggestions. It's surreal and quite touching.
Mileage will vary, but my playthrough was 70 hours on very low difficulty and I haven't done every side quest yet. I could easily have spent more than 100 hours in the game if I wasn't pressed for time.
I hope you enjoy this game as much as I have. See you in Thedas.
#dragon age#dragon age the veilguard#dragon age veilguard#harry plays the veilguard#I hope these are somewhat useful/interesting to people thinking about playing#I am so sorry if it shows up as a wall of text I don't know how to make the format more interesting
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Random Shanks Headcanons
Summary: A random collection of Shanks headcanons
CW: None // SFW
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Has a fake arm that he uses for gags. Only he and Yasopp find it funny. Beckman once tossed the arm overboard after Shanks ‘lost’ the arm in a pot of Lucky Roux’s stew, only for Shanks to enter the mess hall the next morning with another attached to his body.
Can do magic tricks, especially good with coins and cards. A very skilled sleight of hand artist. Also not above using these tricks to cheat while playing cards. (Inspired by the coin game w/ Luffy flashback). Cheating is the only way he can beat Beckman, who’s by far the best player on the crew. But he doesn’t even cheat to win, he just likes the thrill of getting away with it; also enjoys the thrill of getting caught. There was a rabbit loose aboard the Red Force for a solid month after the captain tried to learn how to pull it out of a hat.
The best beer pong player in the New World, probably the entire world. Would challenge all of his enemies to a game of beer pong to settle their disputes if he thought they would respect the results of the game. Good at drinking games in general (has a little too much experience).
Is an infamous gossip. If a member of the crew wants word to get out about something, they just mention it to their captain.
Enjoys playing matchmaker. Always acts as a wingman for his crew when there’s a pretty bar maid. The only one he never tried to fix up with one of his crew mates was his darling Makino.
Are soap operas a thing in the One Piece universe? Because if so, he has a favorite that he never misses an episode of (fights hardest on Thursdays so he can be home in time to catch the latest episode of Search for One Piece, a pirate drama based loosely on Roger’s life. He particularly enjoys the harlequin character).
Loves meddling in any drama that comes up aboard the ship. Sometimes even starts drama just for entertainment, like the time he told Lucky Roux that he saw Limejuice sneaking steaks from the freezer, or when he robbed Beckman blind and left traces of a turkey leg at the scene of the crime.
Thinks childish pranks are the funniest thing in the world. Pranks prospective crew members to see how they respond; screens them based on whether they find his jokes funny. Beckman insists this is not the best way to do things but Shanks persists. But Shanks isn't just being childish. He's making sure everyone who joins his crew has a good nature as that is, in his opinion, the most important thing. If you can't trust your crew, you're dead in the water.
Was definitely posing when the government snapped the photo for his wanted poster but pretends it was completely candid. Has a habit of comparing his wanted poster to the posters of his enemies.
He also uses his wanted poster to fish for compliments, especially from his crew. “That’s a pretty good picture, isn’t it?” “I don’t look half bad in that, do I?” “The real reason the marines are hunting me- the sight of my wanted poster makes their wives swoon.”
Refers to himself as, “that handsome devil.”
Smells like body odor and weed, but in a Matthew McConaughey kind of way (that is to say, it works for him).
Animals and babies always like him. He insists the trick is to act uninterested.
He is genuinely good-natured, but he definitely uses his sense of humor to disguise how terrifying he truly is. Is a pro at lulling people into a false sense of security. Definitely slouches on purpose to seem less intimidating.
Secretly paid off Luffy's "treasure tab" at Makino's bar. Didn't do it just to be kind to the poor kid but actually because he believed Luffy when he said he'd pay it back in full and did it to annoy Luffy a decade or two down the line. (When Luffy finally goes back to pay Makino and she informs him Shanks already did, Luffy blows a gasket.)
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Hope you enjoyed it! If you want more, you can check out my masterlist here!
#one piece#shanks#red haired shanks#akagami no shanks#benn beckman#beckman#buggy the clown#buggy one piece#lime juice#lucky roux#yasopp#red hair pirates#red force#shanks headcanons#one piece headcanons
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EPISODE 3 SPOILERS BELOW THE CUT
aka my live notes on the episode as I watch again
The second ep I couldn't do because it came out when I was still working, so no energy or time :(
Here we go, long post warning:
The cartoon biology is amazing, it would make sense they'd explore that with all the time on their hands, it's so damn creative
In an alternate universe they would make for fantastic circus tricks
Gangle is DRAWING
Jax obviously would want to know how the newest plaything ticks. jerk
Zooble's. New. Look. 10/10 I'm sorry Zooble I know you hate your body but you are a cartoon character with a cool design
The reason I don't redraw enough screenshots even though I badly want to is because if we sat here and picked out every pose, expression, shot, joke, and meaningful momeny that i especially loved, we'd be here all day
It's nice that Pomni is still inquisitive and here it's mixed with fear of the Gummigoo incident repeating, continuity! ( °▽° )
Caine probably does take plenty of user feedback: When Zooble never showed up, he probably took into account what they might like in an adventure and tailor it to include them!! Even comments like 'immature'. Headcanon territory again whoops
Ragatha's little hand shimmies at when saying the house is scary she's so adorable you guys
She always wants to make things fun or at least enjoyable for others, but she isn't super stable herself, nooooo
The cartoon gags being like, physically real is the right kind of wacky and horrifying, of course these humans would lose it after a while!! Fits the tone of the series well
"I remember my first wild take!" "Gangle I'll get it for you!"
Kinger is so helpful he always wants to help and he talks exactly like a nurturing figure ಥ⌣ಥ even if his mind is. Not all there
Jax would be the worstttt to be in a haunted house with. Or even just play a horror game with. He'd skip all the dialogue and take the cutscenes at face value bc he just wants directions to do things
Caine hunting Zooble down good lord
CAINE THAT IS NOT HOW YOU PLAY HIDE AND SEEK
Zooble is being held hostage by someone with worse memory issues than Kinger trying to give them therapy that they KNOW is pointless. Yikes
The 'specially for Zooble' horror is SUPERB!! Gooseworx your roots are showing
This has escape room vibes. A controlled environment designed for mystery and entertainment except this time the players were actually kidnapped
Kinger and Pomni duo is. So good
Kinger slowly becomes lucid while Pomni loses it
Also all the voice actors are so good all the characters' squeaks and stammers and yells are full of such emotion
The gags are great. The 2d bit was a surprise and welcomed! Made the monster unveiling itself to be more haunting
I'm not a huge fan personally of the 'scary moment followed by funny quip' because it can repetitive after a while, so I appreciate that it wasn't too much of the case here
It's always the non-horror shows that have at least one downright terrifying episode huh
Zooble being open with their feelings because they know it doesn't matter nooooo
Caine is squishy. I'm now realising this, he is very squishy, eyeballs and all, even though he's the most robotic of the sentient cast
Caine doesn't even apologise for his actions, which makes sense sadly
They are nailing his programmed helper nature of not understanding deeper issues out of his comprehension, including his own!! But he still holds immense power and needs to slow tf down asap!! The adventures are for Caine as much as they are for the humans, in this essay I will
And Zooble. Zooble doesn't totally isolate themself, they hang out with the others! It's just that their body is already so foreign and uncomfortable for them, why on earth would they want to bring it out for even more foreign and uncomfortable experiences? The tent isn't so bad, it's massive and there's enough annoying bullshit behind each curtain to keep things less monotonous. They want as much peace and quiet as they can get in this disquieting form in this world. Everyone is trying to get control of their own situations in some way. And it's canon that they were newest before Pomni, keep that in mind-- in THIS essay I will
Zooble has many choice words that come to mind when they see you, Caine
Also Caine's expressions will always be peak. Love how he doesn't show certain more intense (vulnerable) emotions the same way humans do, he flusters, freezes up or glitches out instead
RAGATHA AND GANGLE DESERVE A GIRLS NIGHT. GOOD. TIE UP THAT MEDDLING RABBIT
Kinger I am twirling my hair as we speak
He's being very calm! Still scared ofc but he's so used to the madness of the circus, and for the first time we're actually seeing that in a way that isn't him being PART of the madness
The possession was horrifying loveeee (shhh don't think about the content farms with possessed Pomni that may follow it's ok)
"How's your wife, Kinger?" uncalled for. (cocks shotgun) game's haunted
Seriously I very much doubt that Caine put that in on purpose. But it's not out of the question that the magic hell circus game that sucks your mind in forever would mix code and consciousness for some fucked up results. I believe it's called uhh divine machinery? Idk
Pomni, let it out girl
These adventures have not, in fact, gotten easier for her to adapt. Really shows that compassion matters huh
(or does it? Jax may have something to say about that)
It's canon! Queenie is canon! And the truth behind Kinger's pillow fort is even sadder than we imagined!
And what's also canon is that Zooble is a great listener!! They take note of everyone's behaviour even though they don't go on the adventures!! They distracted Caine from his crisis!! They ended up being the therapist!! And it's not even on purpose ajkshdksksjskslslsksl they have no idea how they ended up in either chair
Will Pomni have to go through each adventure and come out of them the only one carrying the experience. I hope not. That would hurt. But I hope so 👀
Ragatha! Getting appreciation! Pomni's hair tuck! How often does Ragatha hear that even? Also Pomni is getting closer with the others, already hanging out and stuff, good for her!! Our cantakerous jester is finding friendship!!
Please make it so that Caine's alliterative terms of endearment get worse every time. Please it's so funny
TADC IS ABOUT HUMAN CONNECTION AND ALSO VIDEO GAME/CARTOON PHYSICS RGHRGJEHHHSHH
#my post#tadc#the amazing digital circus#long post#tadc gangle#tadc kinger#tadc pomni#tadc ragatha#tadc jax#tadc caine#tadc zooble#tadc episode 3#tadc spoilers#tadc episode 3 spoilers#personal stuff#the amazing digital circus spoilers
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sex with my ex || claudia pina x reader ||
You hook up with your ex-girlfriend after playing a game against her.
MINORS DNI, 18+, Smut.
You rushed your way through your post-match routine. Claudia was waiting for you in the player parking lot. You wondered what excuses she gave her teammates about why she was skipping out on the winning celebrations. For the most part, they all liked you, even if they didn't approve of you and Claudia constantly going back to each other.
Your own teammates weren't nearly as fond of Claudia, but they had only ever known her as a opponent. You couldn't really blame them. A few of them were terrified that you'd eventually go back to playing for Barcelona just to be closer to Claudia again. Despite being broken up, you were very into her.
"Took you long enough," Claudia teased. You paused at the sight of her leaning against the hood of her car. She looked amazing. You hadn't seen her pre-game outfit, but it was definitely picked specifically for you. Claudia knew how much you loved seeing her arms on display, and there wasn't a doubt in your mind that she was flexing even as she pulled you in for a kiss.
"Oh please, like you weren't hoping I'd take a long time so you could plan your pose," you shot back. Claudia put her hands up in surrender and made no attempt to argue. "Take me back to your place?"
"Of course. I've got a couple new toys for us to try out," Claudia told you. She watched your reaction closely, noting when your eyes lit up at the mention of something new. Claudia knew all of the things you liked, and despite how casual she liked to play things with you, she hated the very idea of disappointing you.
"And why are we still here then?" Claudia opened up the passenger's side door for you. It was pretty hard to keep your hands off of each other as you made your way back to her apartment from the stadium. Claudia kept one hand on your thigh as she drove, occasionally letting her fingers trace little patterns on your skin. At first it seemed random, but then you realized that she was spelling out some of the things she wanted to do to you.
Your heart rate spiked with excitement at the prospect of such a long night with Claudia. You'd be gone in the morning back to your own city hours away. The two of you had to make the most of your night together, and you didn't doubt that Claudia would be more than capable of doing so. Even after playing for almost an entire game, the smaller woman always seemed to have an endless supply of energy when it came to the bedroom.
You and Claudia couldn't keep your hands off of each other once you were outside of the car. There was absoutely no shame as the two of you made out in the elevator. Claudia's hands roamed all over your body, touching every bit of you that she could. The two of you were so engrossed in each other that you nearly didn't make it out of the elevator on Claudia's floor.
"Take it all off, everything," Claudia ordered. You loved it whenever she took charge with you. She had been a lot more passive during your relationship, but now she was a force to be reckoned with. You could see how taking on more leadership in the team bled over into her everyday confidence, and you were lucky that you only saw Claudia on occasion because now you found her irresistable.
Claudia watched you like a hawk as you undressed yourself. Claudia shed a few pieces of clothing as she pushed you towards the bedroom, both of you leaving a trail in your wake. Claudia didn't seem to care at all about any sort of mess, only wanting you naked and in her arms as she crossed the into the threshold of her bedroom.
"On the bed, before I do anything for you, I want you to do something for me," Claudia said. You knew what she wanted as soon as she went towards her closet. Claudia returned with a decently sized box. You recognized the strap around her waist, but there was no toy attached to it. Claudia rummaged around in the box and pulled out a pair of handcuffs, a vibrating wand, and a new dildo that you hadn't seen before.
"All for me? You shouldn't have," you teased. Claudia didn't react to your comment at all, instead leaning down and pressing a kiss to your forehead. There was something about the act that made your spine feel a bit tingly. She grabbed your hands and cuffed them together, before she tossed the vibrator to the side. "I'm not sure that will fit in my mouth."
"It's not for your mouth," Claudia said as she attached the dildo to the harness. It was thicker than what you were used to, but not necessarily longer. Claudia had obviously spent a lot of time searching for this. She knew that you would much rather been stretched to your limits than endure a game of seeing how far into you Claudia could fuck. You had learned the hard way that your insides bruised much easier than you did on the outside.
You let out a little yelp as Claudia pulled you closer. With the way that she stood over you, you could see just how wet she was. Claudia glanced down as you licked your lips, and both of you seemed to act on the same wavelength. Claudia moved forward to kneel on the bed as you craned your neck up to meet her.
More of Claudia's weight shifted onto the bed as she fell forward. You had expected her to begin eating you out as well, but Claudia seemed to have other ideas. You felt the wand between your legs at the same moment she flicked it on. The vibrations were intense, and you squirmed beneath her trying to ease away from it.
"No, stay still. I'll let this first one be fast, but you'll have to earn the others," Claudia told you. You felt your stomach drop at her words. You knew that you had until Claudia had cum, and despite the intensity of the vibrations against your cunt, you weren't sure that you could get off that quickly.
Above you, Claudia was close. You could tell by the way she rocked her hips back and forth against your togue. She couldn't stand for any bit of that contact to let up, not until she was finished. You could feel a subtle ache in your jaw, but you persisted, moving your mouth and tongue until Claudia's cum coated the lower part of your face.
"You're so fucking good at that. I love the way you eat me out," Claudia complimented. Your cheeks were practically burning from her words. Any sort of praise from Claudia always seemed to go straight between your legs, and this was no exception. Claudia bit her lip as she watched your cunt clench around nothing. "Do you want a reward?"
"Please," you whined. You were past the point of caring how desperate you sounded. The moment Claudia had withdrawn from you, so did the vibrations. She knew how to work you up to the brink, and despite you doing everything you could for her, she hadn't given you the first easy orgasm you had been hoping for.
Claudia's fingers stayed practically glued to your entrance as she teased you. You knew that she liked the feeling of your arousal coating her fingers. She'd play with you a little more until you were dripping onto the sheets beneath your bodies. The subtle stretch of two fingers wasn't going to be enough, so Claudia eased you into three and then four.
"Fuck, this is gonna be a tight fit," Claudia swore. You felt her fingers pull out, and you whimpered at the sudden feeling of emptiness before you felt the tip glide through your folds. Claudia was careful in easing her way in, watching your face for any signs of genuine pain. Claudia knew that you liked the hurt that came with using bigger toys, but that didn't stop her from worrying about crossing some invisble line with your pain tolerance.
"Clau, please. I need more," you told her. Claudia eased herself the rest of the way in and leaned forward to press her forehead against yours. The starting thrusts were slow and shallow, but soon, Claudia found her rhythm. You wanted to reach out for her, but you couldn't. The best you could do with your hands bound was grabbing onto one of the loose straps on the harness. You weren't sure which it was, but you could feel the dildo inside of you move with each little tug on it you gave.
Claudia could without a doubt feel what you were doing, but she let it continue. Your eyes were practically rolling back in your head as Claudia fucked you through your first orgasm. You kept a hold on the strap, moving it for her whenever Claudia had decided to give you a little rest. You kept the toy moving inside of yourself until Claudia pried your hands away and pulled out of you.
"Shh," Claudia shushed you as you began to protest and whine. You tried to sit up the best you could, but with your hands bound, it was a bit difficult. Claudia placed her hands on your chest and held you down as her thigh slotted between your legs. "Lay back, relax, and let me finish. I won't leave you like this, you know that baby."
"Sorry," you apologized. Claudia gave you a quick kiss before she settled back in between your legs. This time, you were rewarded greatly with her tongue. You didn't need anything other than her tongue flicking gently against your clit, coaxing your second orgasm out of you. The build up for this one was greater than your first, and you came hard on Claudia's mouth. Her sheets were a mess, but Claudia simply moved you to lay in a different spot as she started the shower up.
"How are your legs?" Claudia asked as she sat down on the bed next to you. The strap had been discarded completely, and her toys were all set aside to be washed. "Can you make it to the shower on your own?"
"They feel like they've just played a full 90 and then some, but yeah, I can make it to the shower. Will you be joining me?" you asked her. Claudia shook her head as she motioned towards the sheets and toys. "Will you be here when I get out of the shower?"
"I'll be here long enough to take you back to your hotel. I've got a team dinner to get ready for," Claudia told you. It definitely wasn't what you wanted to hear, but if it wasn't for the clear cut lines you had drawn when you broke up, you'd be dating again. Things weren't bad between the two of you, but with all of the outside influences on your relationship, it wasn't good. You wished that things could be different, but you doubted that Claudia would give you another real chance in a long time.
#woso fanfics#woso x reader#woso imagine#woso smut#claudia pina imagine#claudia pina x reader#claudia pina smut
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My incomplete list of circumstantial bits of evidence for werebear!Halsin
Note: I can see the case for both Halsin knowing AND not knowing that he's a werebear- I'm going to include both here.
The most glaring: Halsin can't control his wildshape. This is highly unusual for any Druid, let alone an Archdruid of his age and power. He not only can't control the transformation when experiencing strong emotions, but he can't entirely control his actions when scared or angry; he tells the player, after being rescued from the goblin pens, that he will be unable to not attack the goblins threatening them. This makes no sense for a wildshaped Druid, but makes plenty of sense for a terrified werebear. 1B. No other Druids in the entire game have the wildshape problems Halsin does. 1C. Halsin can control all his other wildshapes properly, and behaves much more like other Druids when using them.
Werebears who haven't learned to control themselves yet (such as if they don't know they are one, are recently turned, etc) often transform unexpectedly when threatened.
Halsin's bear wildshape is treated differently than any other; it's the only wildshape he can't control, and it has a separate mechanic to other wildshapes in-game, being activated not with other wildshapes, but on the screen for abilities that are an intrinsic part of the character's skills. Yes, this is probably because it's only Halsin who can do this, but circumstantially... it is interesting.
Werebears avoid biting to prevent spreading their lycanthrophy (unless they have negotiated with the person they are trying to turn). As far as I've seen (I DEFINITELY could be wrong, though, please let me know if I am), Halsin only ever uses his claws to attack- no biting attacks.
If you look at the sky during the romance scene with the player, the moon is shown very bright and prominent; it isn't 100% certain, but it looks like it could be full.
Halsin is VERY different from his normal personality in bear form, excluding the romance scene; if you use Speak With Animals when he's in the cage, he'll say things like "time for blood" as he prepares to attack the goblins. Werebears in bear form are noted for being irritable and quick to violence, though they attempt to mitigate the effects of these impulses through self-isolation so no one innocent is harmed. 6B. Halsin in normal form tries very hard to not get violent when possible, noting that "killing is never [his] first choice", yet when needs must, he won't hesitate to kill- the opposite of the bear.
If Halsin doesn't know he's a werebear (explaining him not telling you), it's worth noting that it IS possible for werebears who weren't born as such not to be aware, with any actions taken during the full moon tending to get written off as bad dreams. Halsin could just think he has a recurring nightmare about losing control of his bear form.
Halsin resonates wit bears a lot deeper than most other Druids do with their favorite animals. Kagha comes the closest with her love of snakes, but even she speaks more metaphorically, whereas Halsin will do it literally, such as a new, as-yet-unimplemented line where he says he hopes "an old bear" can help the player, making jokes about poking the bear, etc. in fact, he refers to himself as a bear more often than he refers to himself as an elf.
Halsin makes reference to honey mead being his favorite drink. Werebears have a special honey mead concoction they enjoy. This drink is highly intoxicating to non-were, which means it might be more intoxicating than other drinks to were too.
Halsin is shown having an alignment that leans far more towards good than neutral, whereas most of the Druids in this game have a neutral alignment. Werebears are one of two weres in DND lore that have a good alignment.
Werebears usually live solitary lives. Circle of the Moon Druids are noted as being very solitary as well, with it being possible to go weeks without seeing another Druid (though Archdruids of this Circle will of course be more involved). Halsin, before becoming Archdruid, is implied to have fit this, such as him making reference to having hibernated in bear wildshape.
However, werebears are still noted to have a strong sense of community, and they often act as guardian of a particular area. Like Halsin protecting his Grove, then protecting his commune in the end, even noting that his urge to roam has dwindled after finding the latter. In fact, werebears are noted to often be sedentary and prefer not to leave their homes; Halsin is restless and roaming until the epilogue, when all his traumas are resolved, at which point he settles and shows contentment at having gone from "a life of high adventure" to one of anything but. (He says this to the player if romanced, worrying that he took them from just that life, but he repeatedly says he is happy to have given up adventuring.)
It is noted that when werebears don't isolate, one of the more common choices for werebears is.... you guessed it. Becoming a Druid.
Werebears have the ability to call local bears to them. The Emerald Grove has three bears living there.
Werebears don't marry, but might have favorite mates they visit often. Depending on player choice, Halsin might end up a bit more committed than the latter, but still less than the former. Also, this ties in well with Halsin's stated philosophy on polyamory, with him specifically stating that a bear's coupling habits suit him more than another animal's, like, say, a wolf, would.
It is well-known by now that there used to be a Bard Origin named Helia, who would have been either a Halfling or a Gnome. Helia also would have been a werewolf. While it's not known for sure that she was cut specifically FOR Halsin to be made playable (it's doubtful, given how early Helia was cut), there are signs that parts of her story might have been given to Halsin. For example, if one looks in datamined dialogues, certain goblin camp scenes still say that it could be either Helia or Halsin's bear there. Such as this one for the goblin kids running off to warn the adults: "Panicked, the kids run to the room with the goblin warriors and call for help, because the bear / Helia has escaped. After that they disappear." (Not sure if they still run in the final game, but the PAD is still in the files.) Or for the goblin kids throwing rocks before the cutscene is triggered, "One of the goblin kids that is throwing rocks at Helia or the bear." I don't want to speculate too much about cut content, but this suggests that Halsin and Helia's stories may have intertwined somewhat, and that when Helia was cut, parts of her went to Halsin. This may be why Halsin's bear wildshape was written more like him being a were instead; in a meta sense, he "became" a lycanthrope when he inherited part of Helia's story.
Halsin is wide/tall, muscular, and has body hair (though not facial hair), to the point that people repeatedly comment on how unusual he is for an elf. Unusual for an elf, but not a werebear, who are noted for being, you guessed it, wide/tall, muscular, and hairy.
Werebears who are bitten instead of being born as such are almost always transformed by a more experienced werebear and then taken as a protege, to become a guardian of the forest, which would explain a LOT about Halsin if he chose this.
Halsin shows a lot of empathy and compassion for Astarion and the Dark Urge. While of course it could just be his genuinely kind nature, it could also be him relating it to his own experience as a werebear.
Lastly, there's this art from the collector's edition; my guess is that this art was made after they decided Halsin would be playable, but before Karlach had an official design (the IGN interview indicates that Karlach was only added earlier this year, leaving a wide window for this to happen). While this is, of course, subjective, the pose and juxtaposition of the bear to Halsin looks a lot like the sort of art used in werewolf movies. Sort of like how one of Halsin's point-and-click lines, "the power of the bear lies within me," sounds very were-like too. This one is more subjective than the others, but I still wanted to include it.
This is all circumstantial, I know, but i thought it might be interesting to get out there nonetheless!
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hi there ! i’ve never requested anyone before but i saw that you like taking wlw requests so i caved 😭
as a hi3 player my raiden mei obsession has extended to acheron, and i’d love to see some general dating hcs. maybe what her preferences are (even sexual preferences huhuhrheheheh), how she shows love and affection, or whatever you feel like adding!
i have a severe acheron addiction so if you suddenly get an influx of acheron asks it’s probably me 😇
acheron general dating hcs
Pairings: acheron x fem!reader
CW: sfw and nsfw, female reader, afab reader, nsfw below the second cut, one hc is angst, strap on mention, cunnilingus, face sitting, praise kink, slight mention of degradation, bondage, romantic sex, fingering, biting, slicey slicey white hair acheron yay (both in a kinky way and in a scary way), um I love tea :3
A/N: GIRL ME TOOO IM SO OBSESSED WITH ACHERON ITS ACTUALLY WILD SHES ACTUALLY MY FAV HSR CHARACTER I LOEV THIS WOMAN SM ALSO PLEASE REQUEST ACHERON I AM ENCOURAGING THIS SO HARD REQUEST A ONESHOT IF YOU CAN IM GONNA EAT THE WALL anyway sorry for that I just love acheron a little too much <3 🕯️
I’m just gonna be completely honest Acheron is such a sweetheart when you’re dating her.
She shows affection in the most random ways it’s genuinely adorable- like she’ll buy you a random piece of food from Penacony’s golden hour or something or hug you from behind while resting her chin on your shoulder with a soft hum.
Really enjoys it when you kiss her face all over, it makes her feel loved and special.
That being said I feel like she’d be a fan of the lipstick trend too.
I feel like she’d enjoy recording things on her phone instead of yours. Like whenever you guys take a selfie or record a memory, she always pulls her phone out before you can get yours. Probably cause she’ll remember them if they’re on her phone.
No worries she still forwards them to you <3
Acheron absolutely loves it when you sit in her lap or snake yourself under her arm while leaning against her side to cuddle. She’d always wrap her arm around you with a soft smile and pull you close against her.
Whenever you two are on dates, and she gets up to use the restroom, she frequently forgets where she’s going or loses her way to it. So often times, you usually tail her as a companion because she ends up doing a whole side quest lmao-
Not very talkative in your relationship, but shows her affection when she usually just stays calm and prefers to hold you in silence, leaning against your chest to remind herself that you’re here with her whenever she hears your hearbeat.
Completely random but she probably somehow accidentally caught a fish and brought it home to you. To which you just raised an eyebrow out of disappointment and confusion, but it’s ok because it’s Acheron and you love her. <3
She may not show it, but she gets really happy when you buy her peaches or something peach flavored, since it’s one of the few things she can taste :( [the way I started violently sobbing after writing this bullet]
One time when she accidentally showed you her slicey slicey form you ended up being a little terrified, and she feels awful for it. She tried so hard to make it up to you, literally bought you anything she wanted, showered you with kisses, took you out on a romantic date, almost everything.
Sometimes you have to tell Acheron to loosen her grip, since when you two sleep she hugs you WAY too tight. Like, this woman can accidentally kill someone out of affection.
she’s like a cat with a resting bitch face, but is really sweet tbh…or maybe I just love cats too much.
Smells like peaches and rainwater and you can’t change my mind, maybe a hint of cherry blossom perfume :)
Someone get her google maps I love her sm
nsfw below the cut.
Contrary to what everyone says—Acheron is NOT a top in my opinion. She’s a switch. A MASSIVE FUCKING SWITCH ‼️
Her strap game go crazy though trust
Nothing more this woman loves than digging her fingers into your thighs and parting them to eat you out like you were her last meal she would have in centuries. <3
I feel like she’d love face sitting, giving or receiving.
Screamer? Nah she groans and it sounds unbelievably hot. Like-?
A lot of people believe that she’s into degrading BUT I DONT THINK SO AHAHA I feel like she prefers praise, since she doesn’t like the idea of degrading you and making you seem like you’re less than her :(
Even if you’re into that, it takes a lot to convince her that you really want to and even then she’s super hesitant and barely even tries to degrade you. Probably switches back to praise midway since she can’t shit talk you at all. She’s too sweet for that.
Seriously into romantic sex over kinky sex, but isn’t afraid to throw in some crazy kinks every once in a while, bondage being one of her favorites.
Acheron would absolutely love it when you whisper how much you love her into her ear, and whine out how you don’t want her to leave. It makes her feel all warm and fuzzy as she reassures you she’s yours forever, and how you’re hers.
You whisper that stuff while she’s topping? Great, your legs aren’t gonna work tomorrow as she’s buried in your cunt and your moans are muffled by her lips smashed against yours. When she’s bottoming? Congrats, you made her even wetter as she’s trying to bite her lip to control the filthy groans from her throat and grinding down against your fingers or strap.
Biter. Like hold her as close as you can and she’ll bite down onto you HARD. Still licks the area in case it hurts though. Along with that, she loves it when you bite her back—she just thinks they look pretty.
I feel she’s ripped your clothing off on multiple occasions. Especially when she’s in her other form and wants to have sex with you. Afterwards or before, she apologizes and promises to buy you a brand new one.
Speaking of which she has DEFINITELY fucked you real good when she goes white hair and slicey slicey
She adores the idea of just towering over you with her hands planted beside your head, bonus points if she gets to hold your hands.
Her aftercare is immaculate mwah
Constantly checks up on you and showers you with praise and kisses wawawawawa while helping you clean up, and probably puts on a movie or something while cuddling up to you.
If you’re the one giving aftercare please hug her as tight as possible and reassure her she did good, just hold her hand with your fingers laced between hers as you promise against her skin that you’ll stay with her. Literally do it or else I’m going to eat your cupcakes omg
Falls asleep in your arms 3 out of 4 times everytime you guys have sex late at night.
I’m too gay for her it’s not even funny anymore atp
A/N: ONE, I KNEW I HAD TO WORK ON THIS AS SOON AS I SAW IT EVEN THOUGH ITS 2 AM AND I SHOULD BE ASLEEP. AND TWO, IF SOMEONE ASKS “well why is it so long 🥺🥺” BECAUSE I LOVE ACHERON SHUSH
anon I’m encouraging this behavior please request me more acheron and acheron oneshots I’m begging u I’m totally normal about her
#hsr#honkai star rail#honkai star rail x reader#honkai starrail#hsr x reader#honkai star rail acheron#hsr acheron x reader#acheron honkai star rail#acheron x reader#acheron#honkai acheron#acheron smut#acheron x reader smut#honkai star rail smut#hsr smut#honkai starrail smut#raiden bosenmori mei#honkai sr#Acheron my beloved
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Watching/playing in horror genre with Sylus
~first of all he’s a busy man and despite the fact that he likes horror genre, usually he just don’t have enough time for watching movies giving more preference to books. He’s favorite would definitely be Stephen King for that atmosphere in his artworks.
~he’s a kind of person that will chuckle or at least smile at characters deaths, especially if it’s a stupid one like stepped on “the most obvious trap he’s ever saw” and he’s more than glad if you’re same, discussing how dumb heroes are for coming up with those decisions.
~he secretly waits for scary moments cause he loves when you cling to him all tensed seeking for his protection and comfort when monster’s face appears on the screen with a loud scream. But if you’re a tough one, that cannot be affected so easily don’t worry, after some time you’ll find yourself in his arms pressed against strong chest anyway.
~he would be glad to watch all the screen adaptations of Stephen King’s novels, even if he doesn’t like any of it, telling how much better it was on the book pages, but he has favorites like “Carrie” and “It”.
~movies about serial killers is his top of most enjoyable ones, sympathizing Myers and Ghost Face and considering how society itself made a monsters out of them. And that is the reason why you often need to put it on pause for you two to meet in a debate battles on that topic.
~if we’re talking about games he’s not much of a player but of course he will do that with you cause obviously that’s what you’d like. It takes some time for you to explain him how to play but since he’s a “talented student” he’s very fast at learning.
~for the reason that not so much horror games are a multiplayer ones, you play in turns, even if at first he prefers watching you, taking his turn only in case if some moments are too scary for you but after not so long mostly you will be the one to just sit, often giving him advice.
~I feel like this man would like “Resident evil 7” and first parts of this franchise, cause the atmosphere in some places there would keep him all in tense, plus he seems to really like the idea of Umbrella, an evil company with their terrible experiments on human body and you already were regretting of giving him ideas for his next business.
~even though he loves to control everything he seems to enjoy games with an unpredictable jump-scares like “Layers of Fear” or “Mortuary Assistant” that can throw him off course for a couple of seconds. And it’s funny for you to watch how carefully and slowly he’s trying to turn back not to be taken by surprise after the last jump-scare.
~”Phasmophobia” is next on your list, a game that was terrifying for you first times you played it. But despite your expectations you almost always were the one to die first while your man just sat there holding a laugh, hidden in the closet like he never even entered the haunted house. Newcomers are lucky not to go out on the ghosts, I guess.
~not a secret that he adores the feeling when somebody’s life fully depends of his choice, no matter if that’s a real life or a game, that’s why he enjoys “Until Dawn” along with “Dark Anthology Pictures”. That thrill of power and control that he has over these virtual humans make you feel very sorry for them. And don’t even doubt, if he doesn’t like the character they will not make it until the end, at least alive.
~he likes horror games/movies with a deep meaning, you know the ones after which you usually sat on one place for some time reflecting on what you’ve just seen or played. At that point you and your partner are talking sharing your thoughts and considering all the ways how differently it could be if characters did this instead of that.
~he would love as well physiological thrillers like “The Shining” and “The Babadook”, movies where the story is told through the thoughts of psychologically stressed characters, revealing their distorted mental perception of the world and how what seemed like a nice, not remarkable at any point person goes all the way straight to insanity.
~not a big fan of a body horror, as he thinks that it’s the easiest way to impress people with just an image of blood and organs everywhere on the screen. As was said before, he appreciates people’s emotions and the atmosphere, that puts viewers or players in a primary terror.
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twst characters in a haunted house
its a short headcanon this time but its spooky season yayaayyayay!
warnings: cussing 👍
Ace
talks a big game saying hes not scared, gets the daylights scared out of him, then goes back to talking a big game
he likes to tease his friends by abruptly grabbing them to scare them, but only teases yuu by saying 'if you're scared, you can hold onto me~' because hes a massive loser with a crush
you wouldn't even notice it but if you look closely his hands are shaking and he keeps looking around the room
arguably hes one of the most terrified one in the room so our unbothered king, yuu, just stands by his side out of sympathy
Deuce
close to tears and his last resort was complimenting a zombie's sfx makeup in hopes the Seven are on his side
probably looked like he was going to piss himself so the zombie 'helped' them out by chasing them until they stopped running in circles like headless chickens
flight or fight instinct goes haywire
it's either 'no means no!' or 'chase me i dare you!' and it solely depends on whether or not there are people in his group more afraid than him
because he will absolutely protect his loved ones awww
Jack
designated 'protector' of the first years (?)
its mostly self proclaimed but he is actually the most scared of the bunch
his ears pick up on EVERY little thing so he hears screams from all the other groups in the house
and that is unnerving!!
hes got a pretty good poker face but his ears and tail are standing up on end. and his tail is REALLY fluffed in agitation
height disadvantage. many dangly things getting caught in his hair and ears and tail. if he runs too fast and forgets to bend down, he's getting his head hit.
grim clung onto jack's tail after a bad scare and since then, has been jack's accessory
Epel
lost a bet and now he has to hold ace's hand throughout the house (let's be honest, this is for the safety of everyone else. its only the fight instinct for our poison apple)
sings random pop songs with ace for him to feel less scared because 1. epel likes his friends and 2. this is the only time he's allowed to be off-key for giggles
loves karma. when ace tries to scare him, epel will simply let go and carry on without ace until he apologizes
everyone and he means EVERYONE can catch these fists
'these arent screams these are battle cries'
creates new profanity out of freight. but he's always at the front of the group (so brave)
Ortho
literally taking notes throughout the haunt
intrigued, kinda wants to recreate it in a VR so his friends can experience it again
except when he does recreate it is literally SO much worse in terms of horror level
because he really does make it feel like the hunger games. its not even a game of survival its a battle of attrition
it gives everyone such a freight
but thats the point isnt it? he just found parts that could be improved on
like, the actors should be given chainsaws so the run for your life can feel more exhilarating!
and the rest of the doors should be removed so the players can use their problem solving skills to get to the one remaining door!
it does not get very popular sjdfjkgihuoij
Sebek
unbelievable that he cannot bring his baton but whatever
putting his life on the line to defend his friends
not because he cares, smh, he could live without their company! but fewer students in NRC would mean that lord malleus couldn't get the true school experience!
big brain moment (advice from lilia) he wore a scary costume in hopes that he scares the actors off before they scare him (he uses the cape to evade)
his body is on auto pilot and he knows what to do, but if you look at his face for too long, this dude is pissing himself silly
he did have a brave moment, though. he said a polite 'hello' to a vampire before demanding them to stop screaming so he could concentrate. slayed
Yuu & Grim
LMAOOOOOO scared?? *them*??? after all they've seen?
literally so unphased
in fact, since they live with ghosts in ramshackle, they might slink off somewhere and reappear alongside the actors to scare their friends
grim pees himself but denies it
in fact grim is like the first one to notice that yuu was not by his side
by the time they make it out of the house, they know all the actors by name???
yuu likes to offer bits of their hair as sacrifice if the actors leave them alone (sometimes they even offer grims fur)
the actors all look so sad to see yuu go??? favourtism smh
you know damn well yuu's getting a job offer for the house here. they'll even invite the rest of their friends to dress up and set them loose upon the haunted manor
Riddle
i would love to say he gets his brain rattled from fear but that is so not true
a childhood of seeing various floating, seemingly severed, limbs thanks to a certain che'nya has rewired his freight system
'its not scary because i know we're in a simulated situation. the actors are fake, the props are fake, the-' you get the jist
startled when something jumps in front of his face and gets mad when his group laughs at him
the actors are kinda scared of *him* because they interrupted him while he was in the middle of a long explanation and that was very rude!!! >:( come back after he's finished, thank you!
Ruggie
RUN LIKE THE WIND
he compliments all the props in the midst of the scare and chaos, who would notice something missing, fr?
a masked murderer would be crawling out of the closet and ruggie would casually ask them about the material the spoons were made of
his strength comes in when he's accidentally(?) sacrificing riddle to the haunters so he'll live
halfassingly playing smash or pass with jade aka jade says smash to everyone and ruggie questions the logistics of his every choice
accidentally remarks how the smell reminded him of his home growing up and doesnt that open a can of worms
Azul
joins ruggie in asking about the material of the spoons, except he's weirdly enthusiastic about it
also takes notes on the atmosphere and decorations
cant take the scare, his brain fizzles out and his muscle memory shakes the hands of the haunters (introducing himself was entirely intentional, however)
biggest loser in terms of he tries to huddle up to EVERYONE for 'safety' purposes. buddy-buddy system duhh
(he's the first to hide under a chair)
Jade
mean girl who flashes her teeth at people then covers his mouth acting like he didnt expose that he could tear out anyones jugular without struggle (he is holding back a coughing fit from the dust)
having such a calm, serene smile the entire time
its as if hes taking a casual stroll
'oh hello there. mind if i borrow this? thanks.' and steals the prop axe from the actors
whether he chooses to chase them back or not solely depends on his whims that day but he becomes a bigger menace because hes smiling with sharp teeth AND holding an axe
Floyd
screams back at the scare actors just Because
doesnt actually register theyre trying to scare them with their screams 'cause?? lmao thats not how u scare people let him teach you-
likes to lurk in the dim lighting to scare other patrons like if he was the one on the job and not paying for the experience
likes to drag out every single actor when riddle's speaking and egg him to behead them all
evil friend who hums in the dark just to get on your nerves
Kalim
screams, then laughs like a good sport about it. you got him good!!
trick or treating is everywhere and this haunted manor is full of tricks! do they get candy after though?
he tries his best to link arms with the actors and chat with them, even if he receives groans and scripted threats in response
he invites the entire cast over to Asim palace because he thinks his siblings would like to experience it (awww)
never worry about losing kalim in the house because he's belled like a cat, so just listen for the jingles of his movement
Jamil
is there really anything scarier than being alive to this guy
he really doesn't appreciate the cobwebs strung up everywhere
nor does he appreciate the sensation of anything brushing on his skin because it makes him feel itchy
the only time theres a reaction from him is if fake blood gets on his own or kalim's clothes because bitch. he will be the one cleaning that so you better fucking not.
the responsible one that keeps azul's glasses safe. not because azul hands them over himself but because silver asked him to (something along the lines of jamil being the kind of person that would ensure personal belongings stay safe or some other ego boosting shit. yeah, it worked slightly, what of it?)
Silver
desensitized to horror
the only time he appreciates the halloweens spent in childhood wetting his bed because of lilia's (psychologically harmful) pranks
if lilia's scares were a 10, this haunted house is like a 3
he proclaims himself as azul's bodyguard and always seeks his hand out so azul can feel a bit safer to go on
silver will also be the first one to locate the emergency exits as well as accompany anyone who needs to tap out (we dont deserve him <3)
Trey
same as riddle except hes even more unphased
in the same year as che'nya and they were together for much more and much longer
and they go beyond just his floating limbs, because he made half of trey disappear into, well, somewhere
che'nya complained about not being able to find his left pinky finger for WEEKS
he accepts like one, maybe two people clinging onto him but more than that and hes kindly telling you to suck it up bc its getting inconvenient to move
sorry 🤷 uh, exposure therapy ig
Cater
managed to sneak his phone in even though no phones were allowed just to film everything
he used a flashlight and still managed to hide his phone (he's able to outrun them, but his screaming instantly puts a beacon on him)
screaming for the life of him but he will never ever EVER forget to do a peace sign for the cams
will constantly ask how the actors managed to make the makeup so realistic and starts handing out friendship bracelets (he made too many with kalim one time with no one to give them to)
those clips of people getting chased in haunted houses then going to hug them is so cater-core (enforcing reverse psychology)
Leona
also pretends he's not affected and sells it very well
he reminds himself that these are props and stuff
he can see much more in the dark, but if you pay attention during a scare, you'd see a visible shiver go up his tail
its gone as soon as you blink though
regularly has a RBF and glares at the actors as if they've wronged him somehow
also an evil friend that will sacrifice you to the scare actors but more than that, he will sacrifice your children and tease them (waving bye bye with a smile and walking away). if only it scared cheka more and not make him laugh and declare he'll protect unca
Vil
plays along because its good to respect the work the actors and staff put into making this experience
still he thinks the sfx blood on the walls couldve benefited from a bit more time assembling
shamefully and accidentally cusses loudly in a moment of freight and apologizes profusely to the actor
taunting leona & telling the haunters to search for him bc he tripped and his ring accidentally snagged vil's hair (petty)
only time vil screams is when he misses a step and thought he was gonna go tumbling. idia laughed at him.
Rook
he chases the actors back
he's all giggly about it too
when hes run out of actors to chase after, he'll start nominating one member of their group to be hunted for sport
another one of the dresses up squad, except he uses it to camouflage himself with the actors
touches everything like this is just a fun little stroll for him
him and trey are having a casual conversation trying to guess the era this ancient candelabra originated from and the background noise is provided by idia sobbing and crying for dear life (leona is trying to sacrifice him)
Idia
somehow both bragging about how fake everything is whilst also cowering behind malleus and screaming the loudest out of the third years
says whatever comes to mind in a panic. no one knows wtf idias aim is. everyone is confused. the art of misdirection, everyone
god forbid he sees a ghost because he freezes out of pure instinct and you'll have to drag or carry him if you need him to move (rip ghost marriage idia)
makes fun of the buff monster costumes because LOLOL LMAOAOA you think thats supposed to scare him??? try harder
no survivial instinct. doesnt run. at all. if he's scared, he's giving up, this is his grave.
Malleus
doesn't get the concept at all
and not in the 'what is so scary about this place' way its more of a 'but the architecture is so magnificent, a little tweaks can get it restored to its former glory'
straight up snatches the floating ghost doll not knowing (or caring..???) that it was decor and rocks it throughout the entire house. does he think its unjustly cursed or does it remind him of silver? who knows
he really likes the aesthetic of the haunted house and everyone that tries to scare *him* are immediately in his good graces. he laughs all evil-like too and scares everyone but dw he's having fun i promise
normal people fall to the floor in haunted houses
malleus falls in love *ew*
Lilia
not that idia needed more reasons to be frightened but lilia fans the fire
shares a rumour about a clown doll that got abandoned so now it hunts people in retribution and of course there's an actor dressed like a killer clown there yk
throwing some bs about how 'oh no, i hope theres not a tall, scary, killer after us with an axe' and when said killer shows up, lilia starts screaming and pulling horrific scary faces at them (the staff leave him tf alone after this interaction)
and if hes feeling particularly mean he'll slink off into the shadows to reappear like a little jumpscare (cmon lilia, you're gonna have to do idias laundry now)
also chills on the ceiling after a chaotic run-in just to give his group some panic when they lose lilia (minus vil & leona, they know better than to worry about lilia's well-being— he's been adjusting too well here)
#i abandoned this in favour of writing the escape room hcs so if that makes sense to you in anyway thats why#does anyone love halloween more than lilia#im a huge scaredy cat i have never been in a haunted house#one day i will include the staff#but just know that vargas and sam are decimating the haunted house in different ways#twisted wonderland#twisted wonderland headcanons#twst#riddle rosehearts#trey clover#cater diamond#ace trappola#deuce spade#leona kingscholar#ruggie bucchi#jack howl#azul ashengrotto#jade leech#floyd leech#kalim al asim#jamil viper#vil shoenheit#rook hunt#epel felmier#idia shroud#ortho shroud#malleus draconia#lilia vanrouge#silver vanrouge#sebek zigvolt
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I did a live transcription of the Dragon Age: the Veilguard dev Q&A session today.
UPDATE/EDIT: I made a second pass of this and cleaned it up into a full/complete transcript.
Q: If you could belong to any of the main factions, which would you choose?
Corinne: Listen Katie, you say softball but this is hard. I'm gonna cheat and I’m gonna give you two. So for fashion, the Antivan Crows all day long. their threads, you're gonna love it. For vibes though, the ones that capture my vibe, Mournwatch. Gimme those necromancers.
John: Those are good answers. I have one for fashion and for just general faction that I’d like to be a part of. Veil jumpers - who doesn't like a nice walk in the forest, you know, even if that forest is filled with horrifying monsters and terrifying anomalies, but uh, yeah.
Matt: For me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, and I think I’ve finally settled on them, and I think it’s just because pirate barbarian is just such a great combination of elements. Treasure hunting, plus beaches and palm trees and all that stuff, it’s a really good mix, so that’s kind of my default.
Q: I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning this and will we get the same companion conversations and banter as seen in the previous Dragon Age Games??
Corinne: Such a good question. Thank you to whoever submitted this one. I'll start and then turn it over to John Epler. As you saw in the gameplay reveal, this is a much more intimate experience. We pulled the camera in. For those that aren't aware, the reason why is we want you to feel like you actually are in this world, like you’re walking these the city streets of Minrathous, you’re looking up at the buildings all around you. You're a part of this place. It's much more intimate, and we believe as the narrative unfolds that this creates a lot more immersion. Now how this relates to the companions is in doing this, we went back and forth on it a lot, but we actually found that having two companions allows them more visibility and presence. We've talked about the incredible depth and focus we’ve put on fleshing out these companions, they're very fully realized, so here you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and release a volley of arrows, you can only get that because of this more intimate view. So I love the spotlight that’s been put on them. But I think in addition to the banter, one of the things people are wondering about is, ok but what about gameplay. Again, this has come about from our testing, working with the internal team and also our lovely our council of players. We just found that in the combat system, when you're planning your strategies, two felt like the right number to manage. Keep in mind, Rook has a lot of different types of actions: abilities, individual attacks that are more fleshed out than ever before. Timing and positioning matter a lot, so this really felt like the right balance. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say that I engage with the companions, I actively control what they're doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter.
John: So banter, honestly I don't think you could stop the writers from writing banters. I will say for myself, it's one of the more light but fun things to do. You get to write little stories, little arcs between the characters, and Veilguard is no different. Banter is still absolutely a core part of it. We've got global banter, you know the general stuff that you get in all spaces, as well as mission specific stuff. But yeah. It's definitely still a big thing, if anything it's the most we've ever done for pairings of companions. Beyond that, we’ve also made sure—and I mean, I’ve been on Dragon Age for a while, and I know there’s been an issue, you know, things like, “well, I don’t wanna miss this banter.” So we've even added stuff like interruptable and resumable banter as well, just to make sure that—because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other. Everyone loves hearing these little stories and relationships develop over the course of the game, and as mentioned before, companions are the heart of this experience. So we still have it, if anything like I said, you could not stop the writers from doing it, even if you tried.
Corinne: Well John, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field, do I get less interaction? Like do I get a scene with my companions interacting with a broader group more often? And the way you'll gather them around the kitchen table, there's just so many of those moments where they're all interacting with each other. Those are some of my favorite parts.
John: Yeah, and that’s a good callout, because I think the other side of it is, we aren’t talking too much about your home, but we also wanna make sure that they feel like they have relationships and a life outside of just the times you take a certain pair of companions out on the field, so we made sure that they have interactions there as well.
Q: How customizable is the backstory of Rook? Will we get to determine their past in the character creator?
John: Absolutely. So Rook has six different backgrounds that you can choose from. Each one is tied to one of the major factions in the Veilguard, and each one sets out who Rook was before they were recruited by Varric. While that sets up the broad events, as you go through the game and have conversations either with members of your faction, other characters, you can define not just what those events were but what they meant to you – what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience, and taking Rook, giving them a background in the world but letting you decide what that means and what that says about you is also a big part of it. And again, there are six different factions in this game. Two which anyone who’s played Dragon Age for a while would remember, you’ve got the Gray Wardens and Antivan Crows. We also have, in addition to them, four new ones because we’re in Northern Thedas. We’ve got the Veil Jumpers, Mournwatch, Shadow Dragons, and Lords of Fortune. A lot of different options, a lot of different backgrounds, and a lot of opportunities to define who your Rook was and who they are now.
Q: Will crafting return and has it been improved since Inquisition?
Corinne: Will crafting return? You can absolutely improve and customize your gear, yes. That is a big part of RPG progression, so yes you can improve and customize it. I will say though, it's different this time around, and it does get into spoiler territory so I'm gonna be a little cagey about it, but there might be a mysterious entity that assists you with that that will be an important part of the narrative.
Q: Can we kiss or romance Manfred the skeleton?
John: I would say, not that skeleton, but we're not saying no skeletons.
Q: What were some of the development considerations that you had to take into account to ensure this game flows & functions with prior games & dragon age keep, if keep is being utilized?
Corinne: We did an interview with IGN that goes into some of the details there. To summarize, we have taken a different approach on how you import your decisions this time around. It's now fully integrated into the character creator and serves a dual purpose, to be honest. It’s not called this in game, but I playfully think of it as "last time on dragon age". When I talk about its dual purpose, it's been 10 years since the last dragon age game release, so it serves as a refresher on critical events as well as allowing you to remake those decisions that are critical to you. The thing I love about it is it's very highly visual, it uses the familiar tarot card aesthetic, so it's actually a very visual and playful experience as you go through it. It is very much important to us that it's built into the client, though. You can play this game entirely offline, no connection, you don’t have to link to your EA accounts. That's been a really big request, so the refresher plus make those decisions in client, I think we're all pretty happy about that. I don't wanna spoil anything by revealing what decisions you can import. Y'all don't want the spoilers. But it's been a really interesting creative intersection for us. Because on the one hand, this is a whole new adventure. You're in northern thedas, these locations you've literally never been to before, so that affects what will matter and what we’re not using this time around as far as decisions. But obviously there’s some very very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so that's a factor.
Q: Will this next game be an open world game or is it just confined to Tevinter?
John: Yeah, so you are in northern Thedas, but the game only begins in Minrathous. It doesn't stay there. I think one of the most exciting things for me, and again, I don’t wanna get into too much spoiler detail, but getting to go to and work with the art team, the narrative, the design team to build out these locations we've talked about, places that character have referred to as where they’ve come from, places that characters obviously in previous games have hailed from, has been absolutely exciting. So you do start in Tevinter, you do start in Minrathous, but again that’s not the entire game by any stretch.
Corinne: And the first half of it is, is it an open world game? We've gone back to what we believe delivers the best, most curated, intense narratives. So this is a hand crafted experience, it's mission based. Now these locations can open up, you can go back, solve mysteries, do some really great side content - not fetch quests, not grind quests, some really great side content. But I wanna be clear, it's a really curated, hand crafted experience.
John: Just to bounce off of that very quickly, the most important thing for us and what Corinne was saying about hand crafted, obviously we’ve talked about how characters, story, narrative are critical to us, and this has allowed us to build those experiences in a way that emphasized that really well while still tying it into the story threads and story beats.
Q: Will the companions have unique specializations like DA2 or the same as player?
Corinne: I think the best way for me to describe this is that yes, our companions will have abilities that are truly unique to them, but also the companions do fall into the archetypes of mage, rogue, and warrior. For instance, you might be surprised to hear, because she has a bow, but Bellara is in fact a mage, and I love that. Some of the abilities, the bulk of the abilities of the companions, are based on their own unique personalities. Neve is the only mage that is an ice mage, so you get distinct abilities for her. But because she's a mage, she does have access to abilities that all mages share, like Time Slow. We really like the balance there. It’s a good mix of representing their archetype, their class, and also their distinct specialization or personality or whatever you wanna call it.
John: Yeah actually, I would say the word personality is a great one, because all of these characters exist, have a story, have a history of how they became who they were, and part of that was finding that intersection between narrative and gameplay and making sure that again, we serve the needs of gameplay, but also allow these characters to exist as their own people, not just in conversation but out of conversations as well.
Corinne: I would also say that as part of that core mage kit, healing spells are there. So if your mages, you wanna make ‘em a healer, yeah.
Q: Will the Veilguard have tactical combat still?
Corinne: Yes. Combat gets quite tactical. Obviously this is an evolution of the combat system. I talked about immersion, wanting to put you in the world like you’re actually living and existing in it, but it is very tactical and I will say we have a robust difficulty system. The tactics are increasingly important the higher difficulty that you go. So if you’re showing up for a highly tactical experience, I would crank that difficulty in particular. But I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets in and out of combat, there’s a reason for that. As the game progresses, you didn’t see this in that opening hour of the game, but it will display strategic information on the enemies, so what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to, so your type of abilities, leaning into elemental gameplay matters a lot.
I would also say, this is a long answer because it’s such a great question, tactical decision making also takes the form, I would say this is front and center, of coordinating your ability usage between Rook and your companions to create synergies and or really devastating, we call them detonation combos. So let me give you a couple of examples, because it can be really hard to visualize, so hopefully this helps. One of the tactics that I personally enjoy in my own builds, I just recently played as a veil ranger, I love it, it’s one of my favorites. if I'm fighting fade touched enemies in Artlathan, I like to use Bellara's galvanized tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve – Slow Time affects the world around you, but it does not affect you, so you clump them up, you slow time -- and then with Rook I come in and do a devastating AOE or damage over time spell or ability. And it’s even better if it's a lightning based ability, because the fade touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategies and tactics. We did talk about the devastating detonation combos, that's one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook or the companions together. When I build out my team and I'm going into a mission, I try to ensure that I have at least a couple possible synergies, detonation combo synergies, between my team. It might be between Harding and Neve, Neve and me, or both. So here, I'd go into battle, pause time, open the ability wheel, get information on the enemy – and the wheel will actually tell you that there is a synergy combo, you might have seen a screenshot that says “combo available” – it will remind you of synergies between companions, you can queue both of those abilities up at the same time, close out of the pause time menu, they’ll both execute, both abilities will happen. Then the detonation AOE happens, applies debuffs to all the enemies in a radius of it. It's so satisfying. I can’t wait for yall to see it, but the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity costs. I could spend the rest of the session talking about this, apologies for being long winded, but this is one of my favorite parts of the game.
Q: Can you choose rook's pronouns? If yes, is being non-binary an option? How detailed is the character creator?
Corinne: Well yeah you can select your pronouns. Absolutely. You can actually select your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing. Yeah, you can be non-binary, we have he/him, she/her, they/them. Yes. Emphatic yes. How detailed is the character creator? Oh my goodness, yall. Very. I don't wanna give away too much just yet but it's very very deep. It has been revealed, it’s out there in a couple articles about the focus on hair, the focus on skin tones that are done respectfully, full body customization, hell yeah, we love to see it. But we’re gonna come back, we’re gonna show you a lot more on character creator, but we wanna make sure we have the time and space to do that.
Q: Will there be a photo mode in game?
Corinne: That is something we’re actively looking into, we know there’s a ton of interest, so stay tuned on that one, but we are very much looking into it.
John: I can add too, that is a feature that we like, we like the idea of, and it’s not just player facing, but internally it’s a really helpful thing to have that as we’re building things out, so we’ll let you know.
Corinne: Yes, yeah, absolutely. We are as geeked on that possibility as you all are.
Q: A lot of people were asking about abilities. Are we going to be limited in how many abilities we can pick from the wheel?
Corinne: Ability wheel does have a capacity. You have to choose which three abilities you wanna bring for Rook, which three for a companion, and which three for another companion. What I like about this is there is kind of an emergent gameplay depending on who you and your companions are coming into a mission with. Now the reason for that is it actually creates a really interesting balance between strategizing, having to do that strategy about your combat kit before the mission, and then the tactical decisions once you're in the field deciding what to do. I want to clear one thing up, while there are three ability slots for Rook, there's so much more than that - other actions that you can perform directly from the wheel like you’ll have an ultimate ability associated with your class or your specialization, so there’s variants there. There’s a type of items you can get that function like abilities, they’re typically like buffs and enhancements, in the form of runes, so you’ll control that for Rook and/or the team from the wheel. You may have also seen that you can direct which targets your companions can focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing with your companions. When you issue those commands, that too will proc depending on the gear they have equipped, really interesting and strategic effects. They can be more ability like, more like proc’d effects, there’s just so much from the wheel that once you get in and see everything working together, becomes more and more apparent.
Q: Will fireball and cone of cold be back as spells in Dragon Age: the Veilguard?
Corinne: All these combat questions, really good. Fireball and Cone of Cold aren't specifically back, however their successors are, frost nova and meteor. These serve the exact same combat role and function as those other abilities. I would also say it gives them quite the glow up. Meteor in particular, so satisfying nuking a group of darkspawn with a well placed meteor. It’s wonderful
Q: What accessibility features are available? Arachnophobia mode? Mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too. My partner always laughs at me, I’m just terrified of them. That said, that's one we're going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you we have spent a lot of time thinking about this topic, so that you can play the game in a way that really works for you. I'm excited to share that with you when the time is right.
Q: How long is the time skip from Inquisition to the Veilguard?
John: Anyone who's paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change and they morph over development as we see how longs things are taking, but for Veilguard we were actually pretty consistent from the start that it's been about 10 years since trespasser, as you may or may not have noticed, Varric's become a bit of a silver fox. I’ve seen a lot of comments about that on social media. Yeah, 10 years. Solas's ritual has taken time to set up and you’re kinda coming in at the end of that hunt.
Q: Is Solas still bald?
Matt: Yeah. I mean if you’ve watched the gameplay thing, we can all confirm that Solas is still bald, Solas is still Solas. I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitor, but once you get a chance to play a little bit more, maybe you’ll – In Thedas, ancient elves go bald when they are millenia old, so Solas wasn't always bald. So if you end up seeing what Solas looked like in the past, things might be a little different. Now that said, I’m sure some of you are wondering what happened to Solas’s wig from Tevinter Nights. I’m sure he still has it somewhere, so… It’s his most important possession.
Corinne: Some pride there, huh.
Q: Will we be able to change companions appearances and outfits or are they fixed, similar to Dragon Age 2?
Matt: Dragon Age 2 was, we loved how the followers turned out in that, but it was sad given our constraints that we had to keep them with just one basic outfit. We really tried to make some space for them this time around. They have iconic color palettes and things like that, but they do have a wider range of appearances that you can find for them, some are just cool but then there are some that are tied to directly to their narrative and just kind of what’s happening in their life.
Q: Will we be seeing or visiting Kal’Sharok?
Matt: What’s been really cool, so in previous games, we’ve kind of alluded to this before, it was a lot of fun to hint at the locations that were off the map, the mysterious places you were not going, and so you could just bring in some props, some characters, a piece of art, things like that. Even Tevinter was only vaguely hinted at and we’d just add drips and bits and pieces, so that stuff was really fun. In the Veilguard we’re actually getting to visit a whole lot of those locations that had only been hinted at for real, so you do actually run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means that we're not completely filling out the map, and that there are new things we can start hinting at and we can start drip feeding. It’s kinda fun, I’d say for what we can show of Kal’Sharok and other locations, there’s more to do.
Q: Will the dialogue wheel/options be similar to Inquisition and Andromeda in the sense that it's more tone based?
John: We have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle, anyone who’s played a dragon age game and remembers what they look like. In Dragon Age: the Veilguard, we have tone wheels which are roleplaying your character picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions, and choice wheels which are, I don’t have a strong emotional or tone tie here, but I do want to make a choice based on what I do. Investigate’s obviously return as well. We want players to understand as much as possible what it is they are going to be picking, we want the choice to be clear even if one of the best things about consequence is making sure that’s not entirely clear.
Q: How extensive are Rook’s dialogue decision trees?
John: Huge. Again, it’s a Dragon Age game. We wanna make sure you have choices, we wanna make sure you can choose your roleplaying, but also choose outcomes of conversations, choose how events unfold. Again it’s a Dragon Age game, we wanna make sure we also react to decisions you’ve made. So for example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you'll have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to be entirely new dialogue trees, as well as based off decisions you’ve made throughout the game, so again, making sure the game feels like it notices what you’re doing is a huge part of how we’ve written out the dialogue wheel and dialogue trees in this game.
Q: All companions romanceable by all player characters regardless of race and gender?
Corinne: Yeah, yeah. We have talked about this in some of the interviews, I’ve seen a few articles about it, so I'd recommend everyone check out those articles, but let me just give you a quick interview. Each of the seven companions has full romance arcs and they are romanceable by all genders. Absolutely. But something that’s really important to us on the team, and so I just wanna make sure and double down on, that doesn't mean playersexual. If anyone’s unaware of what we mean by that, it doesn’t mean they conform or twist their identities to who you the player are. They won’t suddenly have a preference for men or women based on what you’re playing. Instead they have their own fully fleshed out identities. They are true and authentic to that. So in this game they are all pansexuals, they all have histories and romances, sometimes you’ll hear about preferences and things of that nature. And what I really love is if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because it’s one of my favorites. I’m gonna put a question back to the community though. I’ve heard we’re going with Laash for that ship name? You tell me what is that ship name?
Q: What are the markings on the faces of the elven warden and veil hopper?
John: So there’s quite a few, I think more than we’ve done before, tattoos from various cultures. We're bringing the vallaslin back of course but there's a ton of different options, especially when we’re going into these new regions. Each area has its own kind of visual language for that. We are bringing the vallaslin back and a couple characters have them, but we've customized them a bit. They’re a bit more specific to their personality.
Q: What are you as a developer most proud of and excited for players to experience?
Corinne: I suspect for most of us, myself included, it's the depths and authenticity of the companions journey along with on their arcs, learning about their hardships, what they care about, being by their side. That authenticity is just so good, they all feel like my dear friends. But I have to say, the closest runner up for me has to be the character creator. Has to be. That character creator, the makeup options, the range of sliders... I'm a Qunari fan, so even just the way you customize the horns and combine that with the really great looking hair. Character creator has to be my very close runner up.
Matt: As far as what I can say I’m most proud of on this one, I can speak for the art team, we worked incredible hard to make the story more visible than ever. Games are a visual medium, but sometimes it's easier to do things in text format or written in a codex somewhere or alluded to off screen, but we really leaned into trying to make sure that every design, prop, character, environment, that the effects we’re choosing, all these choices were putting the story on screen so you can see it unfold, and I think having worked on all the dragon age games, I'd say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat and kind of combine both Corinne’s and Matt’s answers. Honestly the companions for me are the absolute highlight. Just being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we've ever done, not just on Dragon Age but in BioWare in general. Each companion has their own story arc you can go through, decisions you can make. They really do take center stage. As you play through them, you see the care and love that the team has put into each and every one. I mean, there’s moments in each arc that make you cry, make you angry, make you excited, and the way they integrate into the story as a whole for me is something that’s been really fun. Finding ways to bring these characters together, ways to bring this story, this narrative, of you know, you need to put together a team and stop the end of the world, has been absolutely exciting and thrilling. And again, you see the team's love in every single piece of it. As for what I’m most excited, Dragon Age has been part of my career and part of my life for literally the last decade and a half, I’ve worked on it since Origins, and there's something about the Veilguard that feels an amazing mix of novelty and familiarity, it’s like coming home in a way that I feel is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. Going to parts of the world, seeing things we’ve never seen before, and just getting to take this amazing world and series and expand on it and build on it in ways that I’ve just been, honestly an absolute thrill, the best part of my career, and I’ve been in games for 17 years now and this has been the absolute highlight for me, so that’s what I’m excited about.
Corinne: I just wanna yes and that. I so completely agree with you. There’ve been times in companion arcs where even knowing what's going to happen, we work on the game, with some of these decisions, I've had to set down the controller, let out a heavy sigh, and go “oh my god, what am I gonna do here?” The depth of them is wonderful. I do wanna put this out there, when we talk about as a developer what we are most proud of, can we just give a big shout out to the dev team? I am so proud of them. This team has poured their hearts into this. Anyone from BioWare who’s listening in, thank you so much. Y’all are just the best.
Q: Why does Varric have dark hair now?
Matt: He's been adventuring for a while now. His hair is more gray, but he's been in very dark scenes so far, so we’ll see him in some more contexts.
Q: Will the Inquisitor be appearing in the flesh or are we just choosing their major DAI decisions?
Corinne: Yes they will. The Inky does appear. We've know how attached y’all are to the Inquisitor, we’ve seen the love for your OC. Yes, the Inquisitor shows up. We'd already confirmed that a few places, so let me just say you can also customize them and it includes some of our new customization options. Yeah they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think beyond that, the story of Solas and the story of the Inquisitor obviously are tied together as much as any story, so it would have been strange for us not to bring them in for this one. They’re gonna be a part of this story.
Q: Will there be any planned DLCs and transmog armor?
Corinne: Right now our focus is entirely on the quality of the game, it's so important at this stage for us to be all in, all attention on finishing this game and delivering on the quality and the promise of it. So that's all I can really say on it, we're 100% focused on this being the most complete game we can make it. I wanna emphasize, there's not gonna be any microtransactions or battle passes, you don't have to connect online. Our focus is making this the most complete single player we possibly can. Now this was kind of a twofer question. Will there be transmog? Hell yeah. I’m the kind of player that believes fashion is the real endgames. Yeah there’s a transmog system, absolutely. It’s sick.
Q: Will any of the characters be asexual?
Corinne: Such a good question. So, look I'm gonna be really forthcoming with yall and a little bit vulnerable, I'm ace. I'm a gray ace, I don't mind sharing that, I’m kind of public with it. I will say though that none of our companions this time around are explicitly ace. We look at the characters, their motivations, who they are, we always assess is this the right time. This time it wasn't. What I will say for everyone on the ace spectrum on there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. And I do see some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Q: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: OK, this gets a bit spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna wanna be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits, and perks to give you a ton of flexibility in your magic. Gonna go off script just a little bit because I’ve seen “just tell us about the specializations”. I’m not gonna tell you the deets, but there is a necromancer one. There is an elemental one, and there is one that’s actually more of like a combat mage. It’s my favorite.
Q: Can we name the griffon? We also have a griffon emoji in this Discord server.
John: Excellent. So, someone in your party, again, spoilers, may have already named the baby griffon, but don’t worry, Assan is a very good boy.
Corinne: All these griffon emojis, y’all are killing me.
Q: Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that, but narratively it serves kind of a different purpose, but also the same purpose. As far as customization goes, there are elements of it that change over time and some things you can adjust. I don’t know how much we’re really going into that at the moment. One thing I like about it is that it definitely does start to feel very much like home over time.
Q: We need to know, does pasta and noodles exist in Thedas?
Matt: I’ll take it as a chance just to geek out about worldbuilding. Again, the Veilguard for us is a really kind of dream opportunity to go to places we've only ever heard reference to or we’ve seen in set. In going through the world building process, and trying to build these things out not just as neat things from the IP, but also as, if you’ve read about this stuff, you've got your own version in your head, you’ve imagined what it might be like and you're probably hoping for something spectacular, and our brains are always far better at creating this stuff than any game developer or any artist can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. That can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture and costume design, and also food. This time around that was one of the many things we did look into to try to catch the character and feel of a place to make it feel believable and lived in. So that’s my really long answer for yeah, I'm sure at least one place does have pasta.
Q: Are we getting a mabari?
Matt: Ooh, that’s a good question. I will say you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so in this particular instance, no, you will not get a mabari, sadly.
Q: Can we pet the griffon?
John: You, I’m really sorry to have to be the one to tell you—Nah, I’m kidding, yes you can. It's not even just petting the griffon, I've actually hugged the griffon, so that feels like even there a step up.
Matt: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see Assan in chat if we wanna see him in the Lighthouse hanging out? And hey, y’all, this was so important to the team, too. Like this is the team’s like, just huge support for this feature, so props to them.
Q: Will we get to see any of the character creator before the game releases?
Corinne: Yes. Yes you will. You've probably seen we are laying out a roadmap for what we're gonna show and when we’re gonna talk about it. You will see it as we get a little closer to launch.
Q: Will we be able to play as a qunari dwarf elf or human?
Corinne: hell yeah you will. All 4. And all 4 have that full body customization. I already talked a little bit about, I’ve always loved the qunari, I will say in Dragon Age: Inquisition it was hard to get a good looking qunari hairstyle. So yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also related to this, your lineage gives you a lot of really unique dialogue options. So that’s really one aspect of choosing your lineage as well.
John: So actually just to bounce off that, earlier questions about backgrouds. Each lineage, depending on the lineage you choose and the background you choose, there are some specific callouts to, for example, if it’s a Mournwatch, Mournwatch being from Nevarra and mages, if you play as a dwarf, obviously your experiences in that faction is going to be different from, say, a human or an elf, so there are also specific callouts tailored to those combinations and, with the intention of giving each lineage a little flavor as to how they fit into that faction as a whole.
Q: Where is barkspawn and is he ok?
John: Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden. Don’t worry, he’s fine. You may ask yourself, “but John, it’s been so long.” To which I say, Mabari live exactly as long as they need to.
Q: Will Rook have a set of default name?
John: Yeah, so Rook’s last name is defined based on their faction, again we wanted to tie that into your backstory, but also there's a name generator that can give you a selection of first names, obviously if you wanted to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little more difficulty coming up with a name, so for example you name every single character Bob because that’s the only name you can think of, we also give that opportunity for that generation.
Q: When will the voice acting cast be announced?
John: We worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast, we’ll be talking about it more over the summer, we’re not quite ready to announce names yet.
Same answer for collectors editions and preorders, and required PC specs.
Q: Any special musical guests? Tavern songs?
Corinne: Yeah there are tavern songs and a huge credit to the audio team and performance teams, because they’re pretty great. There’s one at a little tavern in Minrathous called the Swan, and the song you hear there might just be my favorite of the tavern songs.
Q: DA2's main theme brought back motifs from DAO main theme. Can we expect DAV to recall more or less of that original thematic material than inquisition?
John: We are not quite ready to talk about music yet in specifics. But in broad strokes I can say that the process for us is always the same. Working with the composer, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to maybe specific characters, it's very in depth process and a very collaborative process. We have some fantastic audio people on our team that have done some fantastic work, that have done an amazing job working with composers and with the team as a whole to make sure that again, we said earlier about cohesiveness, making sure that the music feels like a cohesive part of the experience.
Q: When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: Again, it’s interesting. When writing these games, and this has been true on every Dragon Age I’ve been a part of, what you start with and where you end up aren't always necessarily the same. Sometimes you start writing a theme, you realize actually it’s more interesting if you attack it from this angle, or maybe it ends up twisted a little bit. I will say for Dragon Age: the Veilguard, from the beginning one of the biggest themes has been regret. How regret shapes people’s lives, how they deal with their regrets, how maybe people move past regrets. Each of the characters and the story as a whole have elements of these. We wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing.
Q: Can you play a dwarf and does the world react to your race and backstory?
John: Yes, you can play as a dwarf. Yes, the world does react to your race and backstory. And again you’ll have unique dialogues or unique conversations based on that backstory as well as that race.
Corinne: And to give you a little nugget here because I saw it scrolling through real quickly, you have beards. So when I think of dwarves, I think about glorious, fantastic beards. Hell yeah we do.
John: Yeah I can say, as somebody who plays a lot of games, the character creator—I don’t know what magic they did, but the beards, they feel like a beard should feel like, it’s great, they look awesome.
Q: Will our heroes and companions leave us if we go against their wishes?
Corinne: Do y’all just love pain? Do you want us to make you cry? Um... if you go against their wishes and make decisions they don't like, I will tell you, you can piss them off, they might not agree with you, and they will take some time away. That said this is the biggest threat to Thedas we've ever seen, so they will always be willing to defend Thedas, but yeah you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah they will, UNLESS…
John: No spoilers, Corinne. No spoilers.
Corinne: Alright, alright. But they want it!
Q: Did any songs, books, movies, or anything inspire character writing?
John: Art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention. I don't think that any characters have a direct reference or inspiration, but yeah, they're all inspired by the things we do both in the real world and in the media we consume. And you’re gonna see elements of characters that yeah. The things that we’ve enjoyed show up in these characters. For me it comes down to, writing can be a deeply personal experience, so even if you don't intend for it to be the case, parts of you will show up in the characters. I think that’s true for all the characters in the Veilguard. Sometimes it's exploring things about yourself that you may like or may not like, and sometimes exploring things about characters you like or don't like. So that’s my longwinded way of saying yes, it’s impossible to not have that happen when you’re creating art, but I don’t think there’s one where you can say, “oh this is this character, this is this character.”
Q: What was the thinking process behind making Harding a companion this time around?
John: When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She has always been a fan favorite obviously. But I think beyond that, it's something that Harding's writer wanted to explore, there was more of a story to tell there and more perspective. And beyond that Harding also has a strong connection to Solas, to Varric, and the events of the last 10 years. So I wouldn’t say it’s always been but I’d say Harding’s probably one of the first ones we settled on as like yes, this is a character we want, and the writer had a story that they wanted to tell with her, so it just made sense.
Matt: You know, actually, to piggy back on that, that’s something I hadn’t even thought about that much and it’s not a huge part of her character, but she tends to be one of the people that have the most insight into who he was.
John: Yeah that’s exactly—that’s a great way of looking at it, too, it also provides you with a little bit of perspective, for players who’ve been around for previous Dragon Age games, but also for new ones, who was Solas? What kind of character was he? Yeah it’s a great, using characters to provide windows into the world is honestly one of my favorite things.
Matt: And when I say was, I just mean in Inquisition.
John: Yes, that’s exactly, yes. Thank you for correcting that.
Q: What approach are you taking to quest and world design in the Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We wanna make sure that each quest provides either a perspective on the world, a perspective on the characters, or it feels immediately and obviously relevant to what you’re doing here. You’re here to save the world. At the end of the day, one of the things that we heard loud and clear was the feedback about how relevant, or in our case not relevant, previous quests have felt, so for Veilguard, we really wanted all quests to feel like something somebody faced with the end of the world would believe was necessary and important. So again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that the Veilguard would do. This is the kind of thing that my hero would do. Especially faced with the end of the world.
Corinne: That’s really good, John. That’s so right. I would just again double down on how hand crafted all the quests are. Whether you’re doing the main story or you’re journeying with your companions or you’re out exploring and you encounter a mystery, everything's hand crafted, intentional, we spend a lot of time listening to what yall said, and of course everyone has slightly different tastes, but you're not gonna be gathering shards in the Hinterlands. Everything is built with intention and they’re lovingly handcrafting the experience.
Q: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the choices you make have an impact on how these spaces exist and develop.
Q: Will we be able to control companions in combat?
Corinne: If Rook gets KO'd, the player character gets knocked out, this time around it is time to reload your save, or better yet, the companions have really interesting progression. You can spec them out to be able to revive you, but that’s if you’ve invested in their progression and what they can do. And that said, I mentioned this earlier but I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games. So like that’s interactivity between them. Once you play it you’ll see just how engaged the scene is.
Q: Will Solas still occasionally or dramatically speak in iambic pentameter?
John: I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter, and then I very quickly gave up. Massive kudos to Patrick who always writes Solas so well. Again, Solas is a returning character. It's the same Solas you know and love or hate depending on who you are. The same writer. So I think this is, the answer is yeah, it's Solas.
Q: Will our decision of who was left in the fade be important?
John: While that decision does not show up—not for the Veilguard, now that said, that doesn’t mean that’s not a decision that won’t ever be important in the future. Not for this one.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in Reboot.
John: That’s a deep cut! The sound of my childhood.
Q: Will we have mounts again?
Matt: No, mounts were, they addressed a need in Inquisition that we don't have in Veilguard, and you’ll see why when you get to play.
Q: How is the side quest design? Will they be mostly story based or will there be a lot of radiant and quests for power like in Inquisition?
John: We talked about this a bit earlier, but they are all hand crafted and story focused. The narrative, the companions, not just the companions but the characters and the world as a whole, are so much at the core of the Veilguard that anything other than handcrafting quests just felt like it would be a disservice to the game we were building.
Corinne: And maybe we can clarify as well, because with power was such a devisive mechanic in Inquisition, there’s no mechanic like that that blocks your progression until you fill a bar. That’s just not a thing in this. You have the autonomy to engage in these quests as you like, there’s no grind out gates before you can progress.
John: That’s right. Again we want to make sure that doing this content feels as natural and part of the logical flow of the story as possible.
Q: Will there be a similar system to war table?
Corinne: We haven't talked much about the player's base, the Lighthouse, and we're gonna save that, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that's an area that we'll leave for you when we talk more about the Lighthouse and when you have a chance to hop in, you’ll be able to see what those unique purposes are.
Q: If there is dual wield for warriors, is it dex or str?
Corinne: So we did wanna bring dual wielding back. It is part of the rogue kit this time, warriors are really focused on mighty two handed weapons, I can’t wait until you see, when you swing those weapons there's a real heft to it, and then of course sword and shield. So we’re leaving the dual wielding to the rogues, but you can see, the amount of hits you can get in in rapid succession dual wielding as a rogue is really satisfying.
Q: What have been some of the challenges and advantages of working on a single game for so many years?
John: That is a fantastic question. I have often joked, and I don’t know how much of a joke it is, that when this game is out and I suddenly don't have to keep all these pieces of game and lore and story and everything straight in my head, I'm suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brain power freed up. But for me it’s just, the thing that keeps me sustained is just knowing the game we're building is the right one. Knowing that the pieces are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work the team has been doing. I’ve been on this project since the start, and even today I see things on a daily basis that I’m like holy smokes I can't believe what the team is doing, I can’t believe how good this looks. It's a huge game and I don't see every piece every day, so I get pleasantly surprised on a daily basis. Sometimes if I’m having a particularly long day, I'll spend about an hour late at night just watching cutscenes come in, watching the work coming together, and just sitting back and being like, holy smokes, I can’t wait for someone who hasn’t seen this every day as I have, to see this and just be blown away by the work.
Corinne: It's been very real, hasn’t it? I will just say speaking on behalf of the dev team, everyone's working so hard and putting so much passion, so much of themselves into it. This is a franchise they truly love and seeing your support cheering us on has meant a lot to them. So let me just say thank you to all of you.
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Fantastic Mr Fox | Aggie Beever-Jones x reader
Word Count: 2.1k Summary: she's a cute girl and has impeccable movie taste Warnings: injuries, nothing else really. guys i love fantastic mr fox and wes anderson films, i have since i was like 4, so i love this fic. Request for - @realsociadadferminofan
Finally joining a team after being in their academy was something so unnecessarily terrifying. Joining a team after being in their rival’s academy, was possibly 10x worse.
Joining Chelsea from the Arsenal W.F.C. Academy was somewhat of an ultimate act of treason. I got DMs from Arsenal fans insulting me and calling me a traitor, ‘you’re not good enough anyway’. DMs from Chelsea fans were predominantly kinder, but I did receive a few ‘you don’t deserve to be here’ messages.
I had been sent on loan to Chelsea last season, straight out of the academy, which had been more accepted because it was seen as something I didn’t have a choice in. Now that I had officially signed with the Blues? Life was harder than it should be. I’m not particularly close with anyone yet, not thinking I was going to be staying around long enough for them to matter, and I’m having to compete to even play because of the diverse skills and experience of our players.
I met Aggie on the first day of training. I wasn’t expecting the number of new players that had joined me in signing over the summer or after the World Cup, and it was severely intimidating.
The person I could claim to be the closest to, was Niamh, which in turn meant I was some-what friends with Jessie, but the roommates had yet to arrive by the time I walked into the locker room, searching for my locker and number which had now been changed due to the apparent must for Mia Fishel to be 2 if she signed. I think I cried about it the day I found out. I had been number 2 since I was 4, clumsily kicking a ball around on horrid grass under gloomy skies, and I was forced to just give it away.
“You’re not number 2?” an unknown voice perks up beside me as I plonk down at my new cubby, the number ‘32’ looming over my head.
I turn to my left, and see a rather well put together blond, lacing up her boots. A new face, but seemingly kind. I tilt my head to the side as she looks up, having not answered the question.
“Sorry, I’ve followed you for a while. You’re always 2, aren’t you? You were last season.”
“Oh… I had to um, give it up. Mia made it a requirement to be number 2 if she signed. Didn’t even give me an option.”
“That’s pretty unfair, it’s special to you. I’m Agnes by the way. Everyone calls me Aggie.” She reaches out her hand for me to shake, which I gently do.
“Like from Fantastic Mr Fox! I’m Y/N.” I smile softly at her as I lace up my own boots.
“You know Fantastic Mr Fox?”
“It’s the best movie ever!”
“Right?!” she then pauses.
“Hey, so I don’t really know anyone here… could I stick with you?” Aggie rocks back and forth on the balls of her feet as she asks the question.
“For sure! I’m not super close with anyone yet, well I’m sort of close with Niamh and Jessie, but I’d love to stick together.” I hop up from my seat and begin to walk along side Aggie as we approach the field, the meeting room seemingly deserted to instead focus on introduction games that tie to our warmup.
~~~~~
It takes a month for me to realise I have a crush on Aggie. Neither of us having anything to do during the October/November international break except train while ¾ of the squad were out, meant a lot of time pretty much one on one. I tell Niamh straight away, the girl having become somewhat of a big sister to me, and she laughs and tells me most of the team already figured.
“Emma loves pairing you up to watch you stumble and blush.”
“What the fuck?!” the call doesn’t last much longer, as Aggie comes to collect me for our gym session, in which I am a very poor spotter for the girl as I gawk and blush as she rolls up her sleeves and lifts the weights.
~~~~~
Now a month after that, I’m sitting out altogether due to spraining my calcaneal tendon in the Champions League game against Madrid.
“This fucking suucks. Fuck Athenea. We were going to play our first ever game at Stamford Bridge together” Aggie pouts, leaning of the fence as I hobble into the seats behind the subs bench, plopping down next to Millie and Guro.
“I know. You have to score for me pretty please. And do a knee slide and give a heart when you get it.” I gingerly smile at her, and she dramatically rolls her eyes.
“Your wish is my command princess.” She jokingly gives a bow.
My mouth gaps open and closed and I feel my face burn as it’s overcome by a deep shade of red. Aggie chuckles and says goodbye before she heads back to the locker room, getting ready to start the game.
“You are down so fucking bad.” Millie teases and Guro hums in agreement.
“Am not!”
“She called you princess and you malfunctioned. It’s like your brain shuts down. You should ask her out.”
“What?! No way! She does not like me back.” The captain and the Norwegian stare at me, blinking once as their mouths drop open, scarily in sync.
“Man, if you can’t see how much she likes you, there is no hope.” Guro chuckles and turns back to the game that’s about to start.
Aggie scores in the 23rd minute. A pass from LJ sets her up and she easily puts the ball in the net. And as promised, she smoothly slides on her knees, making a heart with her hands as she glides along. She moves to take her place as they set up to start again but stops briefly and points to me with a toothy grin. It’s a small gesture to show who the goal was for, and I make a little heart in return.
“Okay! I’m fucked! Millie what do I do?” I frantically turn to the girls next to me as the whistle blows, the game continuing.
“You have to sweet talk her and like offer her your jacket or something. Honestly, she already likes you so don’t change your personality. That’s important. You got that? No changing yourself.” Millie pokes my chest.
“Aye aye captain.” I solute her before Guro adds on.
“And when you ask her out on a date, make sure it’s something you’ll both actually enjoy. Like you both love that weird fox movie, so watch that together or something.”
“Fantastic Mr Fox is much more than ‘that weird fox movie’. It’s the pinnacle of film. Wes Anderson is a fucking genius.” Guro raises her hand in fake surrender.
“Sorry.”
“But you’re right, that is a great idea. W- when do I ask her?”
“After the game.” The two older women simultaneously stress that it’s imperative I do it soon.
We win 5-1, and I rush as quickly as one can with crutches, onto the pitch to congratulate the team. I hug Niamh and LJ, talk to Emma, meet pretty much everyone, before I get to Aggie. She stands off to the side, talking to Sam and Guro, the latter spotting me and pulling Sam away to talk to god knows where.
Aggie is conveniently missing a jacket, so as I approach her, I shed my own and hold it out to her.
“You’re going to freeze.” She refuses, but I push it toward her again.
“Aggie, you’re shivering, take the coat.” Her fingers graze gently against mine and my stomach swells, my breath hitches.
“Thanks.”
“Hey… would you, maybe, you can say no, like to, I don’t know-”
“Spit it out.” She nudges me and giggles.
“Do you want to go on a date?” I rush out, avoiding looking her in the eyes, fearful of her rejection.
It’s silent. Well Aggie is silent.
“Forget i-”
“Yes. I really would like to go on a date with you.”
“Yeah?”
“Absolutely. What did you have in mind?”
~~~~~
“Now I've already had too much to drink, and I'm feeling sentimental, but I'm going to say something anyway, which nobody wants to admit, but I think is probably true: we beat 'em.” I glance at Aggie out of the corner of my eye, and I catch her wiping away a tear.
“Are you crying?”
“Nuh uh.”
“I cry 90% of the time during this speech it’s ok.” My hand inches toward Aggie’s that rests between us.
“It’s not even inherently sad Y/n. I’m just a baby.” She pouts at me as a single tear rolls down her cheek.
I take her hand, slotting my fingers between her’s. I wait for her to retract but she squeezes my hand, running her thumb against the back of it. I then turn my head, my eyes meeting her’s. The hazy blue irises bore into my own, drawing me closer. My other hand lifts to hold her cheek.
“Can I kiss you?” Aggie nods once and I lean in, our lips locking in a gentle kiss.
“Will you be my girlfriend?” her warm breath hits my lips, our foreheads pressed together. I respond by kissing her again.
~~~~~
We walk into training together. Not an unusual sight. The only difference is the short kiss we share before I turn on my crutches to head to the physio to have a check-up on my ankle. I’m stopped as I reach the locker-room doorway.
“No fucking way! You did it!” Millie comes barrelling toward me, wrapping an arm loosely around my neck in a headlock and ruffling my hair with the other.
I hear Aggie laugh and I jokingly glare back at her.
“Yes I did. Thanks to you. And Guro giving me the date idea by dissing Fantastic Mr Fox.”
“Guro what?!” Aggie exclaims. I smile and bid her goodbye.
~~~~~
“YOU’RE BACK!” I stumble as I catch Aggie on my back, the girls around us smiling and giggling as Emma sends a playful glare.
“Miss me? I was only gone a week.” Emma quickly separates us into pairs for a training exercise.
“More like forever. Why does your extended family live in Glasgow?” She takes a hold of my hand as we wait to be given a ball.
“My abuelita loves you if that makes you feel any better. And she’s never met you. It took her months to warm up to my sister’s husband.”
“Mmm, that does make me feel better, but a kiss would definitely help.” She perks her lips and I lean on my tippy toes to press my lips to her’s.
“Get a room!” Niamh calls out from across the field and I blush, hiding my face in Aggie’s neck as she wraps an arm around me. Everyone laughs before Emma sternly tells us to focus.
~~~~~
The time is slowly running out, we’re tied 1-1 and I get subbed on for Sam, joining Aggie on the front line. The 20 or so seconds tick down on the big screen as I run down the pitch, chasing Aggie, calling for the ball. She takes a shot on the goal but I notice the ball veering off course and rush forward. I jump, head making contact with the ball and body making contact with the goalkeeper before I fall to the ground.
I hear the crowd cheer but don’t move. My head aches but pain radiates across my shoulder and down my back. The whistle doesn’t blow even as I cry out, only once the final seconds pass. I feel hands pat my head, assuming I’m just exhausted. I eventually hear Aggie’s distinct voice break through the rest of the noise.
“WHY DIDN’T YOU STOP THE GAME? SHE DIDN’T GET UP SO YOU STOP THE GAME!” there are waves of outraged voices that echo around me, but I can’t do anything but cry and whisper Aggie’s name.
I begin to assess myself as I wait for someone, anyone, to come help. I can feel everything, but it hurts, I can move my fingers and my toes. My breathing is a little rough and my vision is blurred by my tears. I feel someone kneel beside me.
“Hey, hey I’m here are you ok?” I expect to hear my girlfriend’s voice but it’s Ann-Katrin.
“It all hurts. W- where’s Aggie.” I groan out as she strokes my hair out of my face.
“She’s coming. She was having a word with the ref. Asshole tried to card her. The medics and Emma are coming too.”
It takes forever to be assessed, and then I’m carried out on a backboard, Aggie holding my hand as we walk through the halls.
“Are you ok? Are you sure? Do you need anything?” She spits out question after question and I smile up at her.
“I’m okay, I’ve got you.”
“You really are a quote-unquote fantastic fox.” She grins at me and leans down to kiss my forehead.
“I want to quote Fantastic Mr Fox with you all the time.”
“You will. Once you fucking stop getting hurt.”
#woso x reader#woso#womens soccer#wsl#aggie beever jones#aggie beever-jones#aggie beever-jones x reader
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Hockey player au! Simon "Ghost" Riley headcanons. Based on the NHL
Note: suggestive of ghoap and ghoap x reader (she/her used)
Goalie. Starter. Tall, large, and most importantly: weird. Goalies are always weird, idk they just are, it's what happens when you spend half the game hanging out alone I guess
The best part of goalie Ghost is his flexibility. Have you seen how flexible goalies are? These huge, muscular men can do the splits. It's very important to me that you consider flexible Ghost, thank you.
His mask is black and white, matches his tattoos. He's the unshakable goalie, not flashy, never frustrated. Just a brick fuckin wall. If he sees it, he's going to stop it. You cannot snipe on him and score. Also his rebound control is unreal, no second chances.
He never retaliates against opposing players fucking with him because no one fucks with him due to:
His death glare, it's enough to make any and every enforcer or net nuisance shake in his skates
The Incident in the minors where he sent a guy to the hospital with a jab from his blocker and almost got kicked out of the league and banned from the NHL
On the off chance that something untoward does happen on accident, someone else will do that for him. The bond between a goalie and his defensemen cannot be understated. Ok fine. Soap. He's the defenseman, there's the spoiler.
Very superstitious, has his routines and does not deviate. Doesn't ever take his mask off on the ice, except when it breaks. Doesn't even pull it up to squirt water on his face or drink.
The loyalty that his skaters have towards him and vice versa is off the charts. Even if the media and fans don't see it, it's there. Usually guys don't speak poorly of their goalies, but this is on another level. Ferda.
Speaking of, social media people can never catch him. Like seriously where does this guy even walk in the building?? Where does he go during intermission?? Surely he practices at some point right?? He won the Veznia trophy (voted best goalie) and straight up did not show up to the ceremony.
He will go to the children's hospital to do visits with the team and the kids are either terrified or love him. Picturing him giving out the little teddy bears 😭
Caught covid despite his vigilant PPE usage (hockey locker rooms are cesspools like ew), got really sick, and developed myocarditis; ie almost died multiple times, recovered insanely fast and then just showed back up to practice one day at 100% like "put me in coach". No one outside of the trainers and locker room even knew why he was gone to begin with. Wild stuff.
Hockey players tend to tack on an '-y' or sometimes '-er' to a name for funsies but no one gets to call him 'Ghosty'. (Maybe Soap can call him that in private, as a treat 🥺)
Hockey hair status: he shaves his head boooo (not that you'd even be able to tell really with his mask and use of hats and hoods). Won't even grow out facial hair during the playoffs. Maybe if he did then he'd have a cup. Smh.
Roster pic: the meanest mug you've ever seen on a guy
Mic'd up status: everyone thinks he's unmic-able, however he's secretly telling jokes to himself when the puck is in the other zone. But no one needs to know that.
WAG status: if he had one we would never know... Right? He's always in the background of photos that Soap's girlfriend takes and posts of her and Soap? Much speculation.
...
I do NOT consent for my works, part of my works, or my ideas to be used for ANY form of AI.
Note: WAG stands for wife and girlfriend or the plural, used to refer to sports guys significant others. Yes it is heteronormative.
A/N: I'll never actually write fics for this, but I have headcanons. I know a moderate amount about hockey and next to nothing about cod so apologies. Completely unserious. Just some silly little thoughts :) plus letterkenny reference!
Edit for typo
More hockey au: Soap | Gaz | Price
#simon ghost riley#john soap mactavish#purposely suggestive of:#ghoap#ghoap x reader#my writing#hockey au#whats up 1am posting is back baby#1am posting is in fact not good!
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So I read Britta Curl's apology.
Emphasis on read, because no way in hell am I listening to that whole thing with my shitty auditory processing. So please acknowledge that this means I'm potentially missing out on tonal cues and body language.
I don't think she's changed. A good apology recognizes what you've done wrong and how you'll improve in the future. She seems to think that her posts are the problem, not the beliefs that motivated said posts. Her improvement plan is to "grow in humility, and grow in love." I'm not sure where most marginalized groups would rank that in their restorative justice plans.
Even if the apology's content is lackluster, the fact it exists is good. That Curl felt she needed to say something, for her own and the league's reputation, means she knows that eyes are on her. There are degrees of harm in public figures. Among baseball players, you can trace a line down from Curt Schilling (actual Breitbart personality) to Jason Adam (refused to wear a pride cap in a game) to Brad Hand (likes Trump tweets on Twitter in silence). I have no respect for the beliefs Hand's social media activity suggests that he has, but he's not saying on the record that being gay is a bad lifestyle choice, nor is he tweeting about how awesome that Capitol riot was. My personal respect may be nonexistent, but Hand's actions are less directly harmful.
I would love if Britta Curl changed her beliefs. I don't engage in moral Puritanism. I believe that people can change, and I want them to. If she came out with an apology tomorrow where she said, "I understand that my words and actions have hurt members of the trans and Black communities, and here are the steps I am taking to understand why this is so harmful so that I can improve, I would support her. But that's not what happened.
Whether we like it or not, this shit does matter. Arguably, it matters even more in women's sports. I don't like it. I would love if the WNBA, PWHL, or any other league were one where you could shut up and play, and you weren't expected to be a role model for young girls everywhere (which, that's a rant all of its own). But at the end of the day, you can't cater who you are to a hypothetical ideal. You have to cater it to the world that you're in. And yeah, that sucks.
The increased scrutiny on female athletes will always affect marginalized groups more. I'm not going to speak too much on racism in the WNBA, because I don't consider myself an expert on it (I'm only a casual basketball fan, no matter the gender), but I've seen the scrutiny leveled on Angel Reese compared to Caitlin Clark. I also remember Hilary Knight being fucking terrified to come out as queer because of all the outside pressure on her. Having to hide what you believe is different than hiding what you are.
She's not going to get top-six minutes this coming season, and the discourse is going to be insufferable. Yeah, Curt Schilling's a terrible human being, and although his beliefs got worse after retirement, he was an outspoken conservative when he won the 2004 World Series. Compare that to Trevor Bauer, whose shooters claim that he's being blacklisted by the Woke Mob, when he's really just... not a good pitcher, and he's also managed to piss off every manager he's ever had. Britta Curl will not be one of the six best players on Minnesota unless something goes terribly wrong - she's not a better center than Heise or Pannek, and she's not a good enough sniper to move to the wing. The worst people you know will claim she's being punished for her beliefs, because they do not understand how sports work. Block and move on.
It is still very funny that she blocked me on Twitter. Block and move on goes both ways, but I didn't tag her in the post or anything, which means she name searches.
Once again, if you read this far, please consider giving to Prevention Point or Savage Sisters. Harm reduction is important. Those two organizations are why I'm still alive, and the city of Philadelphia wants addicts to die.
#kiera talks hockey#pwhl#britta curl#reblogs are ok but don't clown on this post#i'll answer asks about her but clownery will also be deleted#oh and respect addicts or die by my sword
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Honestly I would love a Splatoon game geared at a 13+ / older audience- or even one still aimed at the same audience that really addresses the topics it brings up.
Splatoon covers darker / more mature topics. Child soldiers shooting each other, invading the land of another species for profit, suppressing another species for over a literal century, how extreme fame affects people, being ostracized / “found out” for being different, being terrified of change, etc. but it never really covers them.
They are there: especially when you look into things like the sunken scrolls or resources outside of the game, but that’s kind of it. And that’s fine!! You don’t have to address them more obviously if you don’t want to. It’s a kids game first and foremost (and even if that isn’t really a great excuse, whatever).
But I would love a game that delves more into these topics, or just getting into these characters heads more. Using outside information and reasoning stuff, we can analyze basically every character well, but we never really see any confirmation in the game for most of it. We know from the relationship chart and the squid sisters stories and whatnot that Callie willingly went to the Octarians, likely due to the pressure of fame and being on her own, but this is never really explored in the game which sucks because there’s so much potential there! Comments on how fame affects people, escapism, and Callie’s, essentially inability, to be alone (since she’s able to step back into the spotlight again once she has Marie with her, both with the squid sisters performances obv but also the news/map announcement thing). And I get that that’s not the story they were trying to tell, but it would be so nice to have a game that delves into this stuff rather than leaving it off to the side where most of the playerbase probably doesn’t know about it.
Splatoon has a really big problem with exploring character’s darker parts of them / adding complexity to characters. Take Callie again: hypnosis cannot make you do anything that you don’t want to do, so hypno Callie’s personality was still Callie, just those darker parts. And that’s just- kind of ignored, past a few one liners (deep cut’s introduction scene.) Then the same exact thing happens with Marina, except we don’t even get to delve into it as much because it is literal brainwashing or mind control or something where she very obviously has her free will taken away. Which sucks!! Because it would have been so interesting to delve into that desperation that comes with wanting things to stay the same, unintentionally hurting the people you’re trying to help / protect, all of that kind of stuff, and then it’s just shrugged off for the rest of the DLC. Which, again, it’s fine that they didn’t want to tell that story: but it’s still missed potential regarding Marina.
This even affects antagonists, too: mainly Octavio. This is kind of remedied by him helping us in Splatoon 3, but it’s never really explored. He does what he does to help his people because they are literally dying from a lack of resources + power. I like the fact that the Splatoon 1 story doesn’t address this, but it could have been really interesting to see- even just a bit of this- in Splatoon 2, especially since it’s the introduction of giving the player that mentality shift from “Inklings good Octolings bad” to “Well, it’s more complicated than that.” This one is explored in the sunken scrolls a bit, but it would be nice to get a little something more regarding Octavio’s motivations (beyond just steal the Zapfish to help his people)
I really hope that, come Splatoon 4, whichever characters it focuses on (since the inkling / octoling conflict is over at this point), it really focuses on: give us more of their flaws, that complexity, and do it in game instead of through easily ignorable twitter posts.
#Splatoon#text post#ramblings#dj octavio#callie cuttlefish#callie splatoon#marina ida#marina splatoon#this got much longer than I was expecting tbh#i’m bad at words i’m sorry#so sorry if this doesn’t make any sense lmao
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I just finished my first run of DA4 and let me say- I probably got my money's worth. If one wants to view the experience via a purely mercantile lens. I found many bits of cheese and touched the insides of many angry creatures. But if one wishes to frame the thing as Art- Hell, if one wants to solely discuss it as the Fourth in a series of lore-dense, narrative RPGs, then, Cousin, We've Got Problems. Three interconnected niggling ideas that kinda all lead to the conclusion- for me, at least- that modern design practices simply do not trust the player. News flash, right?
Anyways, I think I'm going to have some thoughts on this subject to avoid other thoughts, thank you.
Full-Throated Spoilers Beyond. And a lot of them. It's long.
Idea 1: DA2 is my favorite of the series. That's not the problem; it's the setup. I know what I'm about and it's interesting characters interacting over time. Flawed characters. Abrasive, opinionated, STUPID ASS ANDERS characters. The story was scaled well for a handful of total losers and it was political. The most humanly political of all the games, I think. That's a very low bar, particularly for AAA, but it felt better to stand in a street, to be personally effected by events, than to look at a literal map of icons and notes and distant decisions as in DA3. It's important, I think, for DA to be about Being, Getting Dirty. You aren't a king. You shouldn't be.
Side Note 1: DA2 is a fucking miracle. The old gag that FO New Vegas, blessed be, was made in 18 months is trotted out to display Can-Do Attitude and DEEPLY unethical labor practices. DA2 got less time, fewer reusable assets (due to a different art style), and had to rebuild most of the engine. A. Miracle.
DA4, on the other hand, has a series of supportive, well-adapted people who have all worked very hard on themselves in therapy and know all the fucking right words to say. They chat with one another with kindness and sober fondness. In the One Instance of interpersonal friction, it is resolved with grace and speed. I find this Horrid. They fucking forgot to give these people negative traits. It's likability slurry. They experience no hard growth, hold no horseshit ideas, suffer no lingering doubts. It's not only unnatural but it's lifeless. It becomes Written. I can see the fucking author waving at me. I've got a note from my run that reads 'Rook told the man who is forcibly living inside his head "Thank you sharing that" and I want to scream.'
And that would be bad enough except the ideas are there. You've got a reluctant father story. Someone trapped between two cultures. A older man, already terrified of aging, of death, taking a Much Younger lover. That's Fucking Meat. I can see the writers straining against something but what they deliver is still person-shaped missed opportunities that repeat, that repeat, that repeat. It's So Frustrating. There's flashes of Good Writing. Of good character beats. But Also- from my notes, a character had just held her brother as he died, inexplicably for a second time, and Rook gives her a little pep talk that ends with him asking "You good?"
And the fucking woman says "I'm good" in response. She seemed to mean it.
How does one- react to that as a viewer? I told a man who wanted to be a lich more than anything to Not and he was cool with it. He never brought up being a lich again. He wasn't even upset. I let a man's city die and he's like I Get It, Bro. No Harsh Vibes. It rings hollow.
Talking over Solas' memories, collectively pulling out the meaning behind them- that was some of the best characters-interacting writing in the whole thing. And it's HOURS into the game. A shame.
Side Note 2: A lot of a loved-one death as motivation in this old refrigerator. If you get a name and one line, Oh Boy Brother, you are prolly gonna die bad. Lazy.
If I'm going to talk about Emmrich, let's talk about his romance. I honestly thought it was bugged. I Am playing through another run as a comparative but Wow. Larian and BG3 absolutely reconfigured what's acceptable in these types of story beats. This particular romance felt regressive, in a sense. Like a last minute addition. The very definition of love coins. No charisma or honest affection between the characters. Nothing allowed to percolate (more on that in a second). Just- now you are ROMANCED. Which means on the Blue Moon instance he has anything to say regarding being in a relationship, the best you can get is a 'dearest' at the end of a sentence. I was Excited by the idea of Emmrich really struggling with a May/December situation but he Doesn't. He has a few lines implying that he Could but it leads nowhere.
And they fuck in a coffin (???) and it's not even hot (!!!). Unforgivable. Double Unforgivable. I heard there was spice in this game? This is baking soda.
Related, a few lines awkwardly dodged the question of Emmrich's previous relationships and I have an inkling, without experiencing the other romances, that this is the world's largest case of gun-shy after the backlash with DA3's non-playersexual romances. This man can not be confirmed to be Anything but Into Rook, whatever they might be. There was also a throwaway line with Taash how she prefers women and that's as much as I saw of explicit preferences. I don't envy anyone trying to address the rabidity of fandom but it feels like unnecessary acrobatics.
Side Oh No: It's so bad that I'm honestly thinking of doing a fixit fic regarding the romance/character writing. And God, I can't right now. I have to finish my other project first.
Idea 2: The pacing. That's what ruins so much. There was a scene of a gnarled, fucked-up gate, torn from its hinges. And my guy says "Something Big must have torn apart that gate" all ominous, building a sense of- Nope. The very big darkspawn is standing ten feet away on the other side. I hadn't even swung the camera around the hall to see it before my guy goes "That big darkspawn must have torn apart the gate!"
Yes, I know there's an issue in open world games these days wherein devs are allergic to a player's millisecond of not knowing where to go but this feels applicable across the whole game. A problem isn't allowed to fester. It is brought to attention and then swiftly dealt with. If there's a locked door, a difficult decision, a feeling beyond Protestant determination, it will be dealt with, Post Fucking Haste. It's like the game doesn't trust the player to hold tension.
This happens not just in barks or small set pieces. Whole arcs work this way. Like Harding's longterm personal quest. She gets a handful of lines about feeling vaguely angry or perhaps thinking she Should be More angry about Lore Dump Retcon and then at her culmination, she's fighting her own anger. A vicious, hot, searing thing- and it wasn't earned. At all. There was room to telegraph this theme, bury it in the dirt to let grow roots. They didn't. One Line was given about her people pleasing tendencies And she's not really shown to be people pleasing to her own detriment. This is Chekhov's Gun in running shoes. It doesn't work. It feels like it comes out of left field.
Hell, there was a mission that was like SURVIVE IF YOU CAN and it was like- literally a long hallway. The Pacing is all Off.
Idea 3: I don't like that I must do this but DA4 doesn't understand its own flavor. The One Thing you Cannot Do is have Minrathous, the city of slaves and blood mages, seem nice. Particularly in the poor parts of town. You Cannot have the Crows be a lovely dovey band of scamps. You Cannot have the Blight be reversible. You Cannot CANNOT say "elves have it pretty good" as my Elvish Rook said with his face flaps. No. NO. You Cannot side-step the politics of this setting. These are the bones on which these characters are hung. To lessen the world is to lessen, to decomplexify them.
You know what my elf didn't hear in the town that canonically trades in bodies that look his? Knife ear. Eh to fantasy slurs but my point is no one said a cross word to my guy. The Qunari living in the town that had been warring with the Qunari for Centuries seemed totes fine. There were no alienages. There were no proper templars- even from other regions. No Mage Circles. No mage issues at all. Hardly anything whatsoever regarding the Chantry or Andrastianism, even as the game takes place in the Super Anti-Pope town. I had a literal demon-possessed man in my party and the world did not react.
I had a friend describe this Thedas as feeling smoothed out and Yeah. It feels like all the nasty bumps have been deemed undesirable. I don't know what to make of it. Is this simply taking the world in a different direction? Is it a mandate to tone down the unpleasantness, for sales? A shift in design ethos? Is this a sign of a very troubled project as it was with Andromeda?
I don't know. Is this still a Dragon Age game without its politics? There's enough here for me to wonder if Bioware is even Bioware anymore. There's a TREMENDOUS amount of work, of skill in DA4. Just Absurd. The environments are thick, Thicc. But work alone is not a virtue. Have we ship of Theseus'd so far that the people- the real people, not the logos- who have interests aligned with what made DA1 special are no longer there? Something went wrong with this project, narratively. Something I don't know how to fix without addressing basement level assumptions I'm clearly not privy to. I hope they can.
Final Thoughts: Game development is a fucking hole into which one pours one's relationships, time, and health, physical, mental both. It gives satisfaction very rarely. They shipped. In that way, huge success. It's not even, fundamentally, a 'bad game'. But it is a victim of a modern philosophy of pre-chewed ideas and player distrust. VGs are ultimately a business and, in these last few years, there's been a unimaginable devastation to the workers in the industry- even as the money flows ever upward. The desire to sell well has morphed into a NEED to sell well, even among the 'kept' studios. Big studios, Grand Dame Studios sitting on top of past critical and financial successes, been killed by their overlords recently. No one is safe. It's suddenly quite dangerous for large studios to make anything remotely niche, remotely unclear and Bioware has both Andromeda And Anthem under its belt. They're probably feeling the pinch. They needed a hit and hits, these days, are increasingly smooth. And DA4 is very smooth.
That's just my feeling on the matter. I'll see what a second run yields.
Smaller thoughts:
I don't care about the combat but that was- odd. The illusion of depth with all the skill trees and types of damage and subsystems of attack- all boiling down to a one button push. It's odd. I played rogue on PC so perhaps it's different for other classes, on console. But I pressed the button at the man and when I got a halo, I pressed another button and then pressed the first button again. No matter where I was on the skill tree, it never changed, never felt different. I don't know. It felt. Odd?
There was a Honest To God "It's quiet- Too quiet" and it just Happened. I would have pulled out every one of my teeth to avoid that. I get the jokey-okey but fuck, man.
Where's the chest hair? WHERE? Body hair? ANYTHING? Davrin has plastic chest. It's freaky.
Gloom Howler Gloom Howler Gloom Howler. Frankly, that whole storyline had a large gulg of the farcical. I laughed my ass entirely off when, upon her defeat, the Gloom Howler said "I'm sorry" and took a nap so hard that the scene wiped to 'some time later'. That was insane editing. PACING. And- naming. Gloom Howler. Gloom. Howler.
Teeth. Dear God, the teeth.
The devs were in a real pickle here, no doubt. My great sympathies. There's an Overwhelming abundance of world states that DA3 could have left on the board and I understand the balancing act between acknowledging the events of older games and staying generic enough DA4 could apply to All of them. Is Cassandra the White Divine? Or is Leliana? It's a nightmare of choices. Any of the people that Could be Divine can not be mentioned without lore issues. Who's on the throne in Orlais? Ferelden? Where's beloved so-and-so? Dorian canonically did return to Minrathous so he can 'safely' appear in game- but he fucking can't talk about Iron Bull, who may or may not be alive. Isabela canonically goes back to piracy but she can't talk about events in Kirkwall because she may not have been there for them. Oof. That's not a lot you are Allowed to acknowledge. The Poor Bastards.
Watched a braid slip off a person's shoulder, organically, as they were talking. Started at the bottom and look where we're at, technologically. And speaking on the technical, a lot of textures didn't load right. For the entire game, my guy's left shoulder armour thing had a much lower rez texture than the rest. Three hard crashes, which isn't the worst. One Wonderful mission wherein Lucanis' hair and his knives were the only bits of him to render.
I'm not touching the non-binary storyline. It was clunky, for sure, but the greatest sin was using Our words. There is canonical words for NGC/NB people in fiction and to not use them shows a fundamental distrust towards the source material and the players both. It's the linguistic version of the quest marker or the barks telling you where to go.
I still don't know how I feel about the dead Varric twist. Feels goofball but he got to hang out in his little pajamas. I wish I was in little pajamas.
Solas was pretty fucking tight but I think a lot of that was due to his VA. Something about the voice direction, in general, felt- flat? But old Solas was doing it good.
Ending. God, I get it. People are tired and satisfying endings are hard. And DLC exists, more cynically. But Hells Bells, I'm getting to the point wherein even the slideshow is annoying. Give me a fucking Ending to the Choice Game. Don't you fucking 'Spider-Man Will Return' at me, you bastard. I'm a child of fucking god.
Yes, I got the secret ending. I know. That was Also bullshit.
I feel better getting that all out of my system. Thank you for sharing that.
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Hey you! Do you like LA by Night and NY by Night? Want to branch out into watching more VtM actual plays? There's a few I really enjoy that I'd like to share. They are all 5th edition
Blood on the Grand Strand/Are We Dead Yet? from Huddyvonschland Coterie clans: Ravnos, Tzimisce, Salubri, Tremere, and some more regulars who swap in and out. And then also oops all Thinbloods! The tourist town of Myrtle Beach enjoys a vibrant nightlife. An eclectic Anarch coterie must contend with the Camarilla (and later Sabbat) making moves in their city while the Second Inquisition begins their operation. There's funky cults, a suspicious drug operation, weird Thinblood stuff, and a lot of juicy worldbuilding which sometimes brings in other elements of the World of Darkness. The players are an absolute delight, Huddy's storytelling is fucking delicious, and the table has a ton of chemistry. The atmosphere is moody and it's a very chill time. I consider this my comfort chronicle
Vegas by Night from Mayday Roleplay Coterie clans: Ravnos, 2 Malkavians, 2 Gangrel, Warrior Salubri, Lasombra This show is nuts. It has everything. Vividly gritty ST narration, occult mysteries, a coterie of forcibly Camarilla kindred in way over their head, wacky Vegas hijinks, lifelike and captivating characters, a meat house, Lake Mead being terrifying, so much buck wild combat. A gospel singer Ravnos who sounds like Elvis and the world's horniest Malkavians. Every plan goes haywire. They always pick the solution that will create the most consequences for them. It's super high energy but man it's fun. Caleb has spread such a wide web of plots that all somehow interconnect. It's really impressive seeing it all gradually unveil and all make sense together in the greater scheme of things. His brain is seriously huge
Legacy of Bulls from Adventure Tavern Coterie clans: [Spoiler], Hecata, Brujah, Toreador A Birmingham coterie inherits the grudge of their forebears and has to race against the clock to solve a mystery and prevent any damage. I'm in love with CT lmao he's my favorite representation of that clan I've ever seen. The chronicle has elements of the occult/magic, investigation, and an atmosphere that is often moody and tense with the occasional chaos. I love the drama in this one
ATL by Night from the Facility Productions Coterie clans: Brujah, Tremere, Ventrue, Gangrel. And some more regulars who swap in and out. In later seasons there is a new coterie: Lasombra, Thinblood, Hecata, Tremere, Gangrel, Ravnos After taking heavy losses during the Final Nights, kindred society in Atlanta must rebuild. Many were hastily embraced during those confusing times and the coterie is tasked with bringing those lost childer into the fold. There is a focus on character development and kindred Politics with heavy Second Inquisition involvement. All in all I find it to be very cozy and intimate, it's really relaxing to watch
The Rook and the Rascal: Montreal by Night from ThreeKingsLoot (audio only) Coterie clans: Tremere, Toreador, Nosferatu It's been a while since I listened to this one so I forget a lot but I remember there were werewolves, Pentex, and a lot of over the top violence. And something about a cult leader, I think? But it's also very cozy and has themes of community and friendship. They utilize True Faith in a novel way and the characters and narration are very charming. They don't follow the game mechanics exactly but it makes things way more high stakes and dangerous and interesting. I had a good time listening to this
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